Topic: feature request: more "noises"

In working on some recent recordings using the Broadwood, I think the realism factor seems to be coming along "well enough" but, to my ear, there still remains plenty of room for improvement.  In comparison with my reference recording of Tom Beghin's The Virtual Haydn, for instance, there still seems to be a synthetic quality to the Pianoteq sound which I find mildly off-putting... I find that I'd want the instrument and space to be more "organic", which perhaps means more "imperfections" and greater inclusion of "noise" from the instruments' workings.  I've of course been playing a lot with the various condition sliders/controls and action noises as we currently have them in the model, but it all isn't quite sufficient as yet...  so, perhaps we could have the possibility for more noises available in the engine beyond what's already there?  Finding that "perfect imperfection" of the thing seems to me to be the real challenge to modelling realism and I believe that the inclusion of more organic noises would go a long way toward realizing that goal.

thanks for reading & cheers,
dj

Last edited by _DJ_ (22-04-2019 09:29)
Matthieu 7:6

Re: feature request: more "noises"

It seems redundant to ask you (given you are a very knowledgeable member), but are you using the "humanize" options available in various settings ?  They don't immediately pop-out at you as options on the UI.

And I suppose if you are using them, do you find them useful or not ?

Or do you mean more noises as in physical effects, like creaks, bangs, taps, wooshes, etc. ?

StephenG

Re: feature request: more "noises"

sjgcit wrote:

It seems redundant to ask you (given you are a very knowledgeable member), but are you using the "humanize" options available in various settings ?  They don't immediately pop-out at you as options on the UI.

And I suppose if you are using them, do you find them useful or not ?

Or do you mean more noises as in physical effects, like creaks, bangs, taps, wooshes, etc. ?

not redundant at all , but yes I have been using them... however the probability density they generate doesn't seem to do very much beyond what can already be accomplished in the note editor...?

I did though indeed mean more physical effects as you mention... I realize that this probably is not to everyone's taste and I'm likely incurring being pelted by virtual rotten tomatoes with this suggestion, but it seems to be an important aspect that separates Pianoteq from real-world recordings for both modern and historic instruments.  That being said, I'm admittedly not sure of the specifics beyond the hammer noise, key release noise, and sustain pedal noise that we already have as to what further sources might be reasonably included...?

Matthieu 7:6

Re: feature request: more "noises"

No rotten tomatoes will be thrown from here. I can see exactly what Davey Jones is getting at. When you play an acoustic instrument, you get a sense of the whole thing 'coming alive'. As good as Pianoteq is, it always seems a little bit sterile somehow. It needs a little extra 'something' to lift it into the next level of realism. I do have confidence in Modartt's continuous development, though. That elusive 'something' will surely be added when they can decide what it is and find a way to model it!

Re: feature request: more "noises"

Regarding "humanization", are you aware that in the Design panel you can "humanize" the Energy and Inertia sliders ?  Your last response could be interpted to suggest you don't know of this particular detail.

_DJ_ wrote:

I did though indeed mean more physical effects as you mention...

I'm an old Linux user and developer and we tend to follow Ye Even Older Unix philosophy that you make a tool to do one job really well and let it take input and send output to other tools for other jobs, so with that in mind I'd suggest not trying to make Pianoteq do everything and consider using a DAW and some external processing tools (which can be triggered by MIDI events like NoteOn and NoteOff, etc.

In this way you might get to add effects of whatever mysterious type you want to the output of Pianoteq.  This could mean processing the output itself or adding other sounds (which you could relate to e.g. note velocity or whatever).  I'm not sure it's a useful idea to you, but it's the direction I'd suggest to avoid Pianoteq ending up with terminal feature creep.  You will, after all, never get everything right in one application.

I know Pianoteq is pretty light on size, but keep in mind that every new bell and whistle requires programming resources to develop and support in Modartt.  The more features we look for away from core requirements, the less resources Modartt will have for other things.

But you really need to be able to define exactly what you need in order for Modartt to be able to judge what resources they can divert to them (or not).

_DJ_ wrote:

there still seems to be a synthetic quality to the Pianoteq sound which I find mildly off-putting

Sometimes I wonder if this is a psychological thing.  We know we're using a synthetic sound, so it seems synthetic ?

Just the other day I was experimenting with making an FXP for what I felt was a more pleasing sound.  I got to version 9 of this work in progress and then, on an impulse, wondered why it sounded familiar.  It was practically identical (to my ear) to one of the existing presets, although interestingly it had a completely different microphone setup.  I've started to wonder if I really am hearing the differences I think I am or I'm inventing a fault because I expect one.  If you see what I mean.

That said Bruno's recent Erard FXP was stunning and I'm amazed by the amount of effort he put into it.

_DJ_ wrote:

I realize that this probably is not to everyone's taste and I'm likely incurring being pelted by virtual rotten tomatoes with this suggestion

I was brought up not to waste food, so you're safe from me.

StephenG

Re: feature request: more "noises"

Native Instruments includes finger noises.  Maybe Pianoteq should do the same, if it's to increase its market share.  If so, it might allow ring sizes, as a parameter that can help determine the volume of the sounds generated from the finger taps.

Naturally, page turns add realism  —some short, others lengthly!

Though, realistically, the percussive sounds from keys knocking against a key bed occur in real world situations, there is no parameter adjustment on the Pianoteq interface to make them more or less obvious.

Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: feature request: more "noises"

I can smell the scent of Pandora's box on the air...

Ok, finger noise... But, if they add finger noise people will start with: "I want plastic key cover finger noise, and ivory key finger noice, electric keyboard key finger noise, harpsichord fingernoise..."

By the way, any video demosntrating the variety of finger noise in different  keyboard instruments?

Re: feature request: more "noises"

Seriously, just have model specific finger noise!  With it Pianoteq distinguishes itself from any and all sample libraries otherwise considered likely competition.

Personally, I know of no finger noise video demonstrations.  Although, Alicia Keys from Native Instruments does offer finger noise as an option.

Last edited by Amen Ptah Ra (19-04-2019 06:17)
Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: feature request: more "noises"

Amen Ptah Ra wrote:

Naturally, page turns add realism  —some short, others lengthly!

And happily if you just prop the pages up on your keyboard and turn them, you'll get the exact sound (and experience) of turning pages.

It's ridiculous to suggest this should be emulated when you can do it normally.

And page turning sounds are definitely not part of the music (or intended to be by any composer I know of).

I posted a video of Valentina Lisitsa playing impressively on an upright piano and not only were there no pages to turn, the piano was physically moving and no amount of finger noises or other silliness will emulate the physical contact and movement of a particular piano.

You are entitled to want what you want, of course, but my view is that people worrying about these issues are worried about things that have no real impact at all in terms of realism compared with e.g. housing your keyboard and monitors (speakers) in a physical case that emulates the real thing in bulk and sensation or more reasonably just using good monitors/headphones and a good preset.

When I look at videos of professionals choosing from a roomful of Steinway grands and picking one they prefer, it's obvious that even at that level of quality build individual pianos have individual sounds from what on paper are identical models.  And I've yet to see one of these selections talking about key noises.  They look for tone.  I think this sort of thing is getting away from the objective - good sound for music.

I don't want or need finger noises - I have fingers, they make noise.  I take the view that this has nothing to do with making a good piano sound for music.  I want Modartt to concentrate on that goal.  None of what (IMO) are gimmick noises (for me), thanks.

YMMV of course.

StephenG

Re: feature request: more "noises"

Since you’ve made a reference from your idea of a good preset, I’ve just posted a preset to FXP Corner:

https://www.forum-pianoteq.com/file/4qedvl5s

I had created it as I wanted to see if Pianoteq could replicate a piano sounding similar to the one used in the video you posted.  It, you are welcome to, to judge for yourself, listen to it, and see if it comes at all close to the piano used in the video.  Incidentally, for it I took and applied as a suggestion the question of yours about humanizing inertia.

About the YouTube recorded performance, I feel the pianist had to have become fatigued at various stages.  If Pianoteq were to include various finger noises, a listener would have these sounds to bring a sense of the performer’s rigor and vitality or lack thereof to his understanding the full music composition played  —via some marvelous virtual piano software of course.

As I see it, virtual piano software, Pianoteq, computes the likely key behaviors of virtual strings; I see no reason why it shouldn’t also compute the noises virtual keys might make struck hypothetically by human fingers.

Man, I say even digitize the digits too!

As civilized a handful want to appear, pun definitely intended, many still want indeed to get undeniably a sense of the blood, sweat and tears.  All of which that might one way or another contribute to today’s musicology or its evolution over the longer course in time.

Last edited by Amen Ptah Ra (25-04-2019 23:24)
Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: feature request: more "noises"

Amen Ptah Ra wrote:

Native Instruments includes finger noises.

at first I thought this was some crazy gimmick, then I came across this ==> Physics Buzz: Hearing the Pianist's Fingers: The Importance of Touch in Piano Music

@sjgcit: I hear you about feature-creep, and the psychological aspect of all this is certainly an important consideration.  Further, I agree that such things as page turning and other such spill are properly beyond what Pianoteq should be modelling (that would clearly be silly)... but when working with Pianoteq for the purposes of recording (as indicated in the OP) and not for live performance then the performer's interaction with the instrument does seem to be a key (pardon the pun) missing ingredient from the sound artifact and, as the report linked-to above details, one which is aurally recognizable. 

In addition to finger noise, the studies also seem to indicate that the various noises of the key striking the bottom of the frame play a role as researchers "found that this small extra noise, hidden within the sound of the note itself, allowed listeners to distinguish between otherwise-identical notes"... I'm not sure if this aspect of the sound is already in the model, but if not then perhaps that would be an additional area for exploration.

Matthieu 7:6

Re: feature request: more "noises"

_DJ_ wrote:

... when working with Pianoteq for the purposes of recording (as indicated in the OP) and not for live performance then the performer's interaction with the instrument does seem to be a key (pardon the pun) ...

Thanks for the link about the rationale for wanting finger noises, and the comment about recording, which I'm not really thinking in terms of - i.e. simulation as a goal.

Not sure how I feel about that even with your link, but I'll digest it and wait for the intellectual burp that will follow. :-)  My instinct is that this level of detail is something I'd still consider best approached outside Pianoteq, at least for Stage and Standard.  Pro may be a different issue.  However it would need to something we can turn off, as I'm sure you understand.  Many of the "real" noises people are looking for are things piano makers are trying to remove (and indeed many recording technicians are also trying to remove, right or wrong).  I suppose this depends on your definition of a "clean" piano sound.  I'd prefer a clean (even if somewhat artificial) sound without noises as basis which, e.g. sound engineers could then modify with additional tools.  That's my "inner engineer" speaking, of course. :-)

I suppose in a way I'm looking at Pianoteq (at least in one sense) as a way of removing the physical restrictions that cause these "undesirable" noises.  Some of you are looking at it as a way of reproducing all the creaks and groans of a real piano, because (quite reasonably and indeed quite usefully) you're trying to reproduce a specific instance of a specific instrument and not an abstract ideal of a specific model.  Different strokes for different folks and all that.

StephenG

Re: feature request: more "noises"

Anyone have the full 411 on the 410 that appears hardly gone  —but multiple times as a forum topic?

Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: feature request: more "noises"

Finger noise ... so the audience thinks it is more real?? Ha... how about  when a piano player moves his or her head up and down ...looking down at keys... looking up at ceiling ... looking toward audience.... can anyone make it auto adjust  so the piano sound is consistent.... silly I know... and don’t forget an adjustment to compensate for the type of material the player is wearing and hair style too... get on it someone... thanks in advance.

Pianoteq 8, most pianos, Studiologic 73 Piano, Casio Px-560M, PX-S 3000, PX-S 1100, PX-S 7000, Mac i27 and MacBook Pro M3, SS Logic SSL 2

Re: feature request: more "noises"

It's possible to get carried away and want random noises, but the sound of the keybed strike--the sound of the key hitting the keybed--is often audible on close recordings.

Something that isn't exactly a noise, but instead part of the sound of the instrument, is the sound of the upper soprano notes bouncing off the inner right frame.  I hear this while sitting at the piano more than on recordings, of course.

And I still worry that out of tune unisons don't quite sound like out of tune unisons on a real piano. Part of the problem, if I hear it correctly, is that the stings don't beat in quite the same way. On real strings, there is a much more pronounced wavering in amplitude, with one string going almost silent while the other's freq is left exposed, and then diminishes as the other string gains volume. This behavior is so rapid on badly detuned unisons that we don't hear it. We instead hear the clash of mismatched partials. But when unisons are closer, there is a subtle wavering that to me contributes much to the sound and would greatly increase the already very good realism of the sound of each note. People sometimes complain that the sound of the current model is a little static, too smooth and even, on sustained notes. I suspect that what they are missing is that gentle, barely audible swinging between two sets of very near freqs that can be heard on close unisons.

Last edited by Jake Johnson (30-04-2019 14:41)