Topic: Divisional pistons

Is there any way to have divisional pistons, I.e. pistons which operate on single manuals as found for instance on English organs? (As well as the existing generals)

Last edited by jzz (27-01-2026 23:38)

Re: Divisional pistons

jzz wrote:

Is there any way to have divisional pistons, I.e. pistons which operate on single manuals as found for instance on English organs? (As well as the existing generals)

It's possible to program combinations to apply only to specific manuals or groups.

Check the manual under "Combinations capture options."

Re: Divisional pistons

Pat wrote:
jzz wrote:

Is there any way to have divisional pistons, I.e. pistons which operate on single manuals as found for instance on English organs? (As well as the existing generals)

It's possible to program combinations to apply only to specific manuals or groups.

Check the manual under "Combinations capture options."

Thanks. I’ll have a look at that.

Re: Divisional pistons

jzz wrote:
Pat wrote:
jzz wrote:

Is there any way to have divisional pistons, I.e. pistons which operate on single manuals as found for instance on English organs? (As well as the existing generals)

It's possible to program combinations to apply only to specific manuals or groups.

Check the manual under "Combinations capture options."

Thanks. I’ll have a look at that.


That allows me to set divisional as I require, but the problem then is how to address each of those divisionals via midi. My keyboards have 8 buttons under each keyboard which each provide a midi out signal, but I can’t see a way to address the GUI using those signals. Then I have 8 generals which I do know how to address - as explained in the manual.
Any ideas anybody?
Thanks!

Re: Divisional pistons

jzz wrote:

That allows me to set divisional as I require, but the problem then is how to address each of those divisionals via midi. My keyboards have 8 buttons under each keyboard which each provide a midi out signal, but I can’t see a way to address the GUI using those signals. Then I have 8 generals which I do know how to address - as explained in the manual.
Any ideas anybody?
Thanks!

If you right-click on the desired Organteq button (e.g., one of the combination switches), you can use the lower right button within the yellow dialog box to assign your hardware button. This is the classic MIDI Learn function.

Furthermore, in the MIDI Mappings / Action Mapping dialog box, you have the option to assign almost any Organteq function to any MIDI signal.
You can see which MIDI signal your hardware is sending in the MIDI Monitor above.
Therefore, if the MIDI Learn function doesn't work as expected, you can make the assignment manually using the aforementioned window.

Re: Divisional pistons

Pat wrote:
jzz wrote:

That allows me to set divisional as I require, but the problem then is how to address each of those divisionals via midi. My keyboards have 8 buttons under each keyboard which each provide a midi out signal, but I can’t see a way to address the GUI using those signals. Then I have 8 generals which I do know how to address - as explained in the manual.
Any ideas anybody?
Thanks!

If you right-click on the desired Organteq button (e.g., one of the combination switches), you can use the lower right button within the yellow dialog box to assign your hardware button. This is the classic MIDI Learn function.

Furthermore, in the MIDI Mappings / Action Mapping dialog box, you have the option to assign almost any Organteq function to any MIDI signal.
You can see which MIDI signal your hardware is sending in the MIDI Monitor above.
Therefore, if the MIDI Learn function doesn't work as expected, you can make the assignment manually using the aforementioned window.



Hi Pat. Thanks for that info.  I’ll have a play with that now and see how far I get!
I have been using Grand Orgue, but this seems much more flexible - just a steeper learning curve. I also like the variety of 'preset organs'.

Re: Divisional pistons

jzz wrote:
Pat wrote:
jzz wrote:

That allows me to set divisional as I require, but the problem then is how to address each of those divisionals via midi. My keyboards have 8 buttons under each keyboard which each provide a midi out signal, but I can’t see a way to address the GUI using those signals. Then I have 8 generals which I do know how to address - as explained in the manual.
Any ideas anybody?
Thanks!

If you right-click on the desired Organteq button (e.g., one of the combination switches), you can use the lower right button within the yellow dialog box to assign your hardware button. This is the classic MIDI Learn function.

Furthermore, in the MIDI Mappings / Action Mapping dialog box, you have the option to assign almost any Organteq function to any MIDI signal.
You can see which MIDI signal your hardware is sending in the MIDI Monitor above.
Therefore, if the MIDI Learn function doesn't work as expected, you can make the assignment manually using the aforementioned window.



Hi Pat. Thanks for that info.  I’ll have a play with that now and see how far I get!
I have been using Grand Orgue, but this seems much more flexible - just a steeper learning curve. I also like the variety of 'preset organs'.


Hi Pat.  I think I understand the system a little better now. I have no problem setting up the first 10 pistons, but my problem now is that in the action mapping window I am short of information! It seems to me that the only way to access more than the 10 combinations for which buttons exist on the GUI is to input a signal to call the appropriate bank, then select the button needed.  If I insert a new Program Change as found on the LH side of the yellow box, then move to its RH side, select Parameter ,then Combination I find I don’t see my way forward! Am I missing something?
Thanks for your patience.

Re: Divisional pistons

jzz wrote:

Hi Pat.  I think I understand the system a little better now. I have no problem setting up the first 10 pistons, but my problem now is that in the action mapping window I am short of information! It seems to me that the only way to access more than the 10 combinations for which buttons exist on the GUI is to input a signal to call the appropriate bank, then select the button needed.  If I insert a new Program Change as found on the LH side of the yellow box, then move to its RH side, select Parameter ,then Combination I find I don’t see my way forward! Am I missing something?
Thanks for your patience.

That's indeed the case:
The "Combination switch 1...10" commands in the Action Mapping window only allow to select the combinations currently visible in the GUI (the current bank).
To call a combination from a different bank, a separate MIDI command must first be sent.
There are several ways to do this; you'll find the available commands in the same menu (under "Jump to Bank...").
If your hardware can send multiple MIDI commands sequentially per switch, then there's no problem; otherwise, you'll need to configure the necessary bank switches separately.

Re: Divisional pistons

Hi Pat.  Thanks very much for your help. I shall have to ponder this a while - it sounds like I may need to add something like a Raspberry Pi into the loop with software to sort out the pistons and add bank select etc.
Thanks Again for the help!

Pat wrote:
jzz wrote:

Hi Pat.  I think I understand the system a little better now. I have no problem setting up the first 10 pistons, but my problem now is that in the action mapping window I am short of information! It seems to me that the only way to access more than the 10 combinations for which buttons exist on the GUI is to input a signal to call the appropriate bank, then select the button needed.  If I insert a new Program Change as found on the LH side of the yellow box, then move to its RH side, select Parameter ,then Combination I find I don’t see my way forward! Am I missing something?
Thanks for your patience.

That's indeed the case:
The "Combination switch 1...10" commands in the Action Mapping window only allow to select the combinations currently visible in the GUI (the current bank).
To call a combination from a different bank, a separate MIDI command must first be sent.
There are several ways to do this; you'll find the available commands in the same menu (under "Jump to Bank...").
If your hardware can send multiple MIDI commands sequentially per switch, then there's no problem; otherwise, you'll need to configure the necessary bank switches separately.

Re: Divisional pistons

jzz wrote:

Hi Pat.  Thanks very much for your help. I shall have to ponder this a while - it sounds like I may need to add something like a Raspberry Pi into the loop with software to sort out the pistons and add bank select etc.
Thanks Again for the help!


I just thought of another solution:

If your hardware switches are designed as pushbuttons and can send note events, you can use the note-on signal when the button is pressed to select the desired bank and the note-off signal, which is sent when the button is released, to select the desired combination.

Alternatively, there are of course various solutions, either with additional hardware or software.
The Bome Translator comes to mind, for example.
https://www.bome.com/products/miditranslator