Topic: A more 3D reverb using layers
While Pianoteq’s built-in convolution reverb is perfectly adequate for low to medium intensity in a player situation, I always found it not quite satisfactory in a listening situation where you want to feel you are in a concert hall listening to a performance.
Adding more reverb with the Mix slider always to my ears muddy the sound and also alters the piano tone.
I found a way using three layers to simulate the bouncing sound inside an empty concert hall (quite appropriate these days!) so it is possible to choose a position far or near the instrument without changing its tone.
Of course this is of no interest if all you want is a convincing piano in front of you as you play, but I feel the large number of fine classical performances from the Minnesota competition is worthy of this effort if you like listening to them as rendered by a Pianoteq instrument.
There are surely external reverbs and spatialization that can be used for this purpose, but I give a technique using only Pianoteq.
Here is a short demo of the Layer simulating someone coming from the back of an empty hall, moving toward the piano (NY Steinway) and going back again:
https://forum.modartt.com/uploads.php?f...20hall.mp3
Here is the same thing by just moving the Mix slider in a single occurence of a NY Steinway Classical Recording preset:
https://forum.modartt.com/uploads.php?f...%20Mix.mp3
The sound is quite muddy and the impression is that the piano stays near, the hall sound is simply superimposed.
This demo may sound gimmicky of course, but I think the fxp gives the ability to select a prefered position for listening easily by moving the slider of the first layer from 0 to 100.
This technique can be easily applied to other instruments by using the new parameter copy/paste function for transporting another instruments and its parameters except Effects and Output Settings on each of the three layers to obtain the same result.
Here is the Layer fxp with the first one being dry and almost mono while the other two use large delays and distant mics to simulate the hall:
https://forum.modartt.com/file/5pxrk587
This sounds best with headphones (not with binaural setting).