dgelas wrote:Sorry I haven't found if this was already discussed.
When I play at very low velocity (0), I still hear the sound of the note in Pianoteq, there is no sound in a real piano.
Is it fixable with a Pianoteq parameter (I have 3.6 Standard) ?
thanks
Hello Dgelas,
When anyone plays at zero velocity, they should not be hearing anything from Pianoteq, because zero velocity means you are not touching the keys. That's probably obvious, and I didn't mean to insult you with that statement.
Regarding Pianoteq, it is a mathematical model of what happens when a virtual hammer strikes a virtual string in a virtual piano. As such, in a real piano, the hammer has to be decoupled from the mechanical action ... just before the hammer strikes the string, in order for it to hit, rebound, and become recoupled to the mechanical action.
So, in a real piano, if you press the note ever-so-slowly that the upward momentum of the hammer in free flight ... is not allowed to occur, then you achieve what you have described -- namely, a silently "struck" piano string.
Because a physically modeled piano requires the hammer to actually impact the string, and to make full use of the 1 - 127 midi note-on velocity range, the mathematics have to "kick in". It would be rather worthless to waste the note-on velocity range by programming in a way to "not" play the piano.
If these and other oddities were programmed into Pianoteq, it would certainly consume much more than 20MB of programming space and would increase the already ridiculously low cost of the program as compared to a fine quality grand piano.
I hope this addresses your question without sounding as though I am lecturing you, as that was not the intent of this reply.
Cheers,
Joe <jcfelice88keys>