Topic: Any third-party effects you'd recommend?

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

Almost all plugins that I have tried work exclusively in real time without latency issues, if using Reaper.

In terms of reverb there are so many plate, spring, hardware emulation, space convolution and algorithmic options out there.

The question of other FX is going to be highly subjective. Pick up some extra freebies from Klanghelm.

Valhalla DSP has several decent FX plugins at reasonable prices and some free. Valhalla Vintage really is his unspoken flagship though. That one has multiple different algorithms to model different types of classic old digital reverb units, and modes to model different vintages.

EDIT: I guess these sounds would still be about making the piano sound like a well mastered recording though, going by what you wanted specifically.

Perhaps what would suit you better would be a convolution reverb that offered lots of real room/hall impulse responses.

Last edited by Key Fumbler (07-11-2025 12:58)

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

A challenge may be if people want free/donationware options, and how technical they are.

For the better options, it’s also important to understand gain staging, otherwise it’s easy to overdrive some plugins.

For free/donationware, you can do a lot worse than Airwindows. The trick there is finding some saturation you like, and perhaps a tape simulation as the final stage.

Then just before the output stage (before tape/clipper) you can use JS Inflator.

For paid plugins, the sky is the limit.

I’d say experiment with free first.

I normally use for live playing the Sonimus consoles (N and T), and Logic’s QRS reverb (true port of the original ultra high end reverb code), plus compression and tape emus etc. to taste, but I own a lot of plugins and have lots of choice.

Re: Any third-party effects you'd recommend?

dikrek wrote:
daniel_r328 wrote:

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

A challenge may be if people want free/donationware options, and how technical they are.

For the better options, it’s also important to understand gain staging, otherwise it’s easy to overdrive some plugins.

For free/donationware, you can do a lot worse than Airwindows. The trick there is finding some saturation you like, and perhaps a tape simulation as the final stage.

Then just before the output stage (before tape/clipper) you can use JS Inflator.

For paid plugins, the sky is the limit.

I’d say experiment with free first.

I normally use for live playing the Sonimus consoles (N and T), and Logic’s QRS reverb (true port of the original ultra high end reverb code), plus compression and tape emus etc. to taste, but I own a lot of plugins and have lots of choice.

The Air Windows stuff is nice freebies indeed.
If you download the excellent freebie synth Surge XT you can get Surge as an FX plugin too, and if I remember correctly it has a number of the AirWindows plugin FX built-in.

Check out Tokyo Dawn plugins, they have a number of freebies there too.

These days UAD like to throw multiple free plugins at you so it's worth getting a UAD account.
Chow DSP - check out all the plugins on that too.

Re: Any third-party effects you'd recommend?

Key Fumbler wrote:
dikrek wrote:
daniel_r328 wrote:

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

A challenge may be if people want free/donationware options, and how technical they are.

For the better options, it’s also important to understand gain staging, otherwise it’s easy to overdrive some plugins.

For free/donationware, you can do a lot worse than Airwindows. The trick there is finding some saturation you like, and perhaps a tape simulation as the final stage.

Then just before the output stage (before tape/clipper) you can use JS Inflator.

For paid plugins, the sky is the limit.

I’d say experiment with free first.

I normally use for live playing the Sonimus consoles (N and T), and Logic’s QRS reverb (true port of the original ultra high end reverb code), plus compression and tape emus etc. to taste, but I own a lot of plugins and have lots of choice.

The Air Windows stuff is nice freebies indeed.
If you download the excellent freebie synth Surge XT you can get Surge as an FX plugin too, and if I remember correctly it has a number of the AirWindows plugin FX built-in.

Check out Tokyo Dawn plugins, they have a number of freebies there too.

These days UAD like to throw multiple free plugins at you so it's worth getting a UAD account.
Chow DSP - check out all the plugins on that too.

UAD isn't zero latency, so beware of that.

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Any ideas?

Aside from doing basic EQ, compression and limiting in the DAW, I frequently use PSPAudioware Pianoverb2 and/or Waves GW (Greg Wells) Pianocentric. The latter does use a lookahead buffer and adds ~4ms of latency at 48kHz. Pianoverb2 has a 30-day trial, and the original version is available as freeware from a link on the Pianoverb2 page.

GWPianocentric is a bit of a gimmicky one-knob black box that can easily overwhelm the tone, but I like what is does with the Delay and Doubler disabled and the one big tone knob pulled down just bit from center which makes the sound a tad darker and bolder and seems to enhance the stereo image. I don't find the 4ms of latency to be too troublesome but it's noticeable in an otherwise low-latency setup. The effect is subtle enough that I don't need it to be on while recording, and can just enable it for mixing/rendering.

Pianoverb can also get overwhelming quickly but, used sparingly, can add some life to the resonances ahead of a conventional reverb. I generally feel that anything that adds complexity to the resonances is helpful, especially when playing something slow and sparse with a lot of sustain as I often do when improvising.

Re: Any third-party effects you'd recommend?

Here are some of my recommendations from an earlier post

https://forum.modartt.com/viewtopic.php...33#p993833

Lots of other good posts in that thread

Re: Any third-party effects you'd recommend?

dikrek wrote:
Key Fumbler wrote:
dikrek wrote:

A challenge may be if people want free/donationware options, and how technical they are.

For the better options, it’s also important to understand gain staging, otherwise it’s easy to overdrive some plugins.

For free/donationware, you can do a lot worse than Airwindows. The trick there is finding some saturation you like, and perhaps a tape simulation as the final stage.

Then just before the output stage (before tape/clipper) you can use JS Inflator.

For paid plugins, the sky is the limit.

I’d say experiment with free first.

I normally use for live playing the Sonimus consoles (N and T), and Logic’s QRS reverb (true port of the original ultra high end reverb code), plus compression and tape emus etc. to taste, but I own a lot of plugins and have lots of choice.

The Air Windows stuff is nice freebies indeed.
If you download the excellent freebie synth Surge XT you can get Surge as an FX plugin too, and if I remember correctly it has a number of the AirWindows plugin FX built-in.

Check out Tokyo Dawn plugins, they have a number of freebies there too.

These days UAD like to throw multiple free plugins at you so it's worth getting a UAD account.
Chow DSP - check out all the plugins on that too.

UAD isn't zero latency, so beware of that.

I'm not aware of any plugin that is genuinely zero latency. What's important is UAD native plugins work in such a way that you won't notice any latency, unless you are testing it rather than experiencing it.
I have not experienced any noticeable latency on the native plugins. The old accelerator card versions may be something else?

Re: Any third-party effects you'd recommend?

Key Fumbler wrote:
dikrek wrote:
Key Fumbler wrote:

The Air Windows stuff is nice freebies indeed.
If you download the excellent freebie synth Surge XT you can get Surge as an FX plugin too, and if I remember correctly it has a number of the AirWindows plugin FX built-in.

Check out Tokyo Dawn plugins, they have a number of freebies there too.

These days UAD like to throw multiple free plugins at you so it's worth getting a UAD account.
Chow DSP - check out all the plugins on that too.

UAD isn't zero latency, so beware of that.

I'm not aware of any plugin that is genuinely zero latency. What's important is UAD native plugins work in such a way that you won't notice any latency, unless you are testing it rather than experiencing it.
I have not experienced any noticeable latency on the native plugins. The old accelerator card versions may be something else?

Check their website, they have tables for the native ones. Most are over 1ms.

Re: Any third-party effects you'd recommend?

Key Fumbler wrote:

I'm not aware of any plugin that is genuinely zero latency.

The great majority are effectively zero latency in that they get their processing done within the time allowed by the ASIO buffer and don't require any additional 'lookahead' buffer to do their processing.

Re: Any third-party effects you'd recommend?

dikrek wrote:
Key Fumbler wrote:
dikrek wrote:

UAD isn't zero latency, so beware of that.

I'm not aware of any plugin that is genuinely zero latency. What's important is UAD native plugins work in such a way that you won't notice any latency, unless you are testing it rather than experiencing it.
I have not experienced any noticeable latency on the native plugins. The old accelerator card versions may be something else?

Check their website, they have tables for the native ones. Most are over 1ms.

Exactly, so low it's irrelevant, provided you are not stacking lots of them.
Yes I know some folks are actually under the impression they can detect such things and that somehow that even affects their playing!!! I am confident that they are wrong, and they would say something along the lines like "just because you can't detect it" blah blah.. Even if it is something that someone can occasionally sense I don't believe it has ever made a difference to someone's playing ability once ever.

Re: Any third-party effects you'd recommend?

brundlefly wrote:
Key Fumbler wrote:

I'm not aware of any plugin that is genuinely zero latency.

The great majority are effectively zero latency in that they get their processing done within the time allowed by the ASIO buffer and don't require any additional 'lookahead' buffer to do their processing.

Bingo, mostly irrelevant numbers. some folks will fool themselves into thinking one extra millisecond is important to the playability though.
They can also fool themselves that 127 levels of midi per key isn't already far beyond the sensitivity of their fingers too.

Re: Any third-party effects you'd recommend?

Thanks all for the suggestions so far!

I've had a bit of a play around with some of the suggestions this morning, bearing in mind that the goal is playing experience verisimilitude first, sound quality second.

Airwindows (h/t dikrek): Really good entry point if you want to learn about audio engineering - a very generous set of plugins that are in conversation with one another[ (prompting you to think about their differences), but are individually easy to control. Playing around with some of them, I was able to see some improvements to the sound, but always at the cost of making it sound more processed. I couldn't find a good balance to keep the sound feel natural, but likely this set of plugins gives you what you need by sheer volume, if you're ready to develop the skills

Convolution reverbs (h/t dikrek and Key Fumbler): I've definitely found that convolution reverbs sound more "acoustic", but the emulations of hardware reverbs sound "better". I don't know, convolution reverbs coloured the sound a bit too heavily for me, as a rule. But, when I found an IR that approximates the natural impulse response to my room, things started coming together. I dug out an old IR I created as an experiment and observed that even with a low quality IR file of my room, I was getting very authentic results - so it looks like the "fit" is much more important here than the quality. I'll see if I can produce an even higher quality version of my local IR, to see how much more juice I can get out of this avenue.

Pianoverb2 (h/t brundelfly): Didn't resonate with me (ha!), but inspired me to boost the built-in sympathetic resonance in pianoteq a touch for what to my ear was a more natural version of the same effect. It's a preference thing, as I'm happy with the purity of the resonances I get out of the model, but if I worked with a preset that to me lacks colour, this is a great way to solve that! Incidentally, I also tried out their free chamber reverb (PSP Chamber), and that one is *really* great. Probably my favourite algorithmic reverb plugins so far, not that I delved particularly deep... but it gives me some very clean glue that doesn't sound overly processed and integrates well.

Waves GW Pianocentric (h/t brundlefly): Much as I would prefer to hate on a gimmicky black-box plugin, this one kind of rules. It just adds a slew of well-balanced processing effects that improve the listening experience without changing the character of the model - it's just a better version of itself. The "GW Clear Piano" preset is such a good pairing with the models I tried it with, I'm tempted to call it a universal recommendation.

Going on a bit of a tangent - I've heard this anecdote that when they were doing the live action remake of Aladdin, they added some makeup smears/imperfections to Will Smith's CGI genie model, because trying to make him a perfect blue Genie looked artificial - in other words, by simulating a more "real" form of artifice by way of make-up, they shifted the audience's mind towards a suspension of disbelief they were already ready for. So a CGI genie in makeup was less distracting to them than a perfect CGI genie.

I was thinking about this story in the context of simulating mic preamps: obviously simulating analog noise would make the sound more "recording"-like which you could argue takes away from the realism. However, fundamentally pianoteq has to come out of some speakers at some point, and I just don't have any real-life reference of what a piano living inside my speakers would sound like. I do, however, have a reference to what a recording of a real piano sounds like. Long story short, I found that to some extend, adding analog noise canceled out the uncanniness of hearing a piano out of speakers a bit, which in a subjective/psychological way improved my perception of the realism of what I was hearing. So I ended up turning the Pianocentric "Analog Noise" option **on**, much to my surprise. (I did have to harshen the transients in my DAC to avoid too mellow a sound though)

Anyway, since Pianocentric seems to be applying a well-judged balance of various processing techniques, it's quite good value for money provided you are happy with its choices. It probably doesn't do anything that a combination of Airwindows et al couldn't accomplish with the correct config, but for audio engineering luddites like me who just want a "make gud" button, it's rather neat!

For the record, with the plugins I tried so far, I couldn't detect any performance-relevant delays, at my sample rates

Thank you so much for all the suggestions so far! If you have any other ideas, keep them coming!

Last edited by daniel_r328 (08-11-2025 14:16)

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Thanks all for the suggestions so far!

I've had a bit of a play around with some of the suggestions this morning, bearing in mind that the goal is playing experience verisimilitude first, sound quality second.

Airwindows (h/t dikrek): Really good entry point if you want to learn about audio engineering - a very generous set of plugins that are in conversation with one another[ (prompting you to think about their differences), but are individually easy to control. Playing around with some of them, I was able to see some improvements to the sound, but always at the cost of making it sound more processed. I couldn't find a good balance to keep the sound feel natural, but likely this set of plugins gives you what you need by sheer volume, if you're ready to develop the skills

Convolution reverbs (h/t dikrek and Key Fumbler): I've definitely found that convolution reverbs sound more "acoustic", but the emulations of hardware reverbs sound "better". I don't know, convolution reverbs coloured the sound a bit too heavily for me, as a rule. But, when I found an IR that approximates the natural impulse response to my room, things started coming together. I dug out an old IR I created as an experiment and observed that even with a low quality IR file of my room, I was getting very authentic results - so it looks like the "fit" is much more important here than the quality. I'll see if I can produce an even higher quality version of my local IR, to see how much more juice I can get out of this avenue.

Pianoverb2 (h/t brundelfly): Didn't resonate with me (ha!), but inspired me to boost the built-in sympathetic resonance in pianoteq a touch for what to my ear was a more natural version of the same effect. It's a preference thing, as I'm happy with the purity of the resonances I get out of the model, but if I worked with a preset that to me lacks colour, this is a great way to solve that! Incidentally, I also tried out their free chamber reverb (PSP Chamber), and that one is *really* great. Probably my favourite algorithmic reverb plugins so far, not that I delved particularly deep... but it gives me some very clean glue that doesn't sound overly processed and integrates well.

Waves GW Pianocentric (h/t brundlefly): Much as I would prefer to hate on a gimmicky black-box plugin, this one kind of rules. It just adds a slew of well-balanced processing effects that improve the listening experience without changing the character of the model - it's just a better version of itself. The "GW Clear Piano" preset is such a good pairing with the models I tried it with, I'm tempted to call it a universal recommendation.

Going on a bit of a tangent - I've heard this anecdote that when they were doing the live action remake of Aladdin, they added some makeup smears/imperfections to Will Smith's CGI genie model, because trying to make him a perfect blue Genie looked artificial - in other words, by simulating a more "real" form of artifice by way of make-up, they shifted the audience's mind towards a suspension of disbelief they were already ready for. So a CGI genie in makeup was less distracting to them than a perfect CGI genie.

I was thinking about this story in the context of simulating mic preamps: obviously simulating analog noise would make the sound more "recording"-like which you could argue takes away from the realism. However, fundamentally pianoteq has to come out of some speakers at some point, and I just don't have any real-life reference of what a piano living inside my speakers would sound like. I do, however, have a reference to what a recording of a real piano sounds like. Long story short, I found that to some extend, adding analog noise canceled out the uncanniness of hearing a piano out of speakers a bit, which in a subjective/psychological way improved my perception of the realism of what I was hearing. So I ended up turning the Pianocentric "Analog Noise" option **on**, much to my surprise. (I did have to harshen the transients in my DAC to avoid too mellow a sound though)

Anyway, since Pianocentric seems to be applying a well-judged balance of various processing techniques, it's quite good value for money provided you are happy with its choices. It probably doesn't do anything that a combination of Airwindows et al couldn't accomplish with the correct config, but for audio engineering luddites like me who just want a "make gud" button, it's rather neat!

For the record, with the plugins I tried so far, I couldn't detect any performance-relevant delays, at my sample rates

Thank you so much for all the suggestions so far! If you have any other ideas, keep them coming!

Yeah you really need to know what you’re doing to use Airwindows. If you do - the results can be amazing but it doesn’t have a single soundgoodizer.

Maybe not: Tube2 may be one, try it. Also the buttercomp2 processor and the channel saturators (all in Airwindows - the easiest is to get the single Consolidated version that lets you pick from the hundreds of DSP algorithms).

Other free reverbs are from Acon and Zynaptiq, each has a very simple offering that can sound very nice.

If one can afford it, reverbs like Tai Chi or Cinematic Rooms Pro are incredible.

If you have Logic, the built-in QRS is good.

Last edited by dikrek (08-11-2025 16:19)

Re: Any third-party effects you'd recommend?

Key Fumbler wrote:
brundlefly wrote:
Key Fumbler wrote:

I'm not aware of any plugin that is genuinely zero latency.

The great majority are effectively zero latency in that they get their processing done within the time allowed by the ASIO buffer and don't require any additional 'lookahead' buffer to do their processing.

Bingo, mostly irrelevant numbers. some folks will fool themselves into thinking one extra millisecond is important to the playability though.
They can also fool themselves that 127 levels of midi per key isn't already far beyond the sensitivity of their fingers too.

Sure but I’d normally want a reverb and maybe a Fairchild 670 and the Ampex tape, all together that’s about 5ms more latency, starts to easily add up.

If you’re doing only one it’s OK of course.

Re: Any third-party effects you'd recommend?

Universal audio golden reverb.   This pedal sounds incredible when paired up with piano teq.  It transforms the sound to new highs.  Turn off the reverb in the pianoteq unit and only use the reverb pedal. Even at low levels it transforms the sound. Great thread

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

I've definitely found that convolution reverbs sound more "acoustic", but the emulations of hardware reverbs sound "better". I don't know, convolution reverbs coloured the sound a bit too heavily for me, as a rule.

Thought you might be interested in trying an IR I created from an algorithmic reverb I use regularly. It represents a relatively small studio-sized space, and I typically mix it in at a fairly low level - maybe 15dB below the source. I've verified by null-testing that this IR pretty accurately reproduces what the plugin does.

Modartt doesn't support uploading flac files so I'm sharing from OneDrive. As this is being shared in the furtherence of a discussion about music technology, I think this qualifies as fair use:

https://1drv.ms/u/c/6c8d622bbbc3eef1/Ec...w?e=9ahRGO

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Hey all,

We've seen that the sound output from Pianoteq can be augmented with more sophisticated reverb, saturation, Octaving, spacialisation etc etc.

I wanted to see if we can pool our insights to collect options for an effect chain which, by collective consensus, enriches the pianoteq sound meaningfully. For starters, let's focus on plugins that can work real-time (without introducing latency or performance issues) and aid the impression of playing a real acoustic instrument (as opposed to listening to a well-mastered recording).

Since I don't have much of an audio engineering background, I was hoping you might have some good ideas and recommendations of what one could consider adding to their playing setup. Any ideas?

Right, a total consensus seems highly unlikely!  (Laugh.)

If you are talking about changes to the psychoacoustics which can help to create an illusion of you seated at an acoustic piano, instead of virtual piano software, I like to suggest just a few for starters:

  1. Morphit (Toneboosters)

  2. MAutoStereoFix (MeldaProduction)

  3. NUGEN Stereoplacer (NUGEN Audio)

  4. FIEDLER AUDIO stage (Plugin Alliance)

  5. Gullfoss Live (Soundtheory)


  • Morphit from Toneboosters is basically a headphones correction plugin you can use in PIANOTEQ binaural mode specifically; but in even your DAW mix. You choose between Harman and your own target curves.  It best removes undesirable coloration from headphones via frequency response calibration while it supports over six hundred sixty-six (666) different headphones models.  So you have plenty for yourself to try out various cans (virtually) and anytime you just need studio reference headphones.  Additionally it also permits loudspeaker virtualization inside the headphones themselves.

  • MAutoStereoFix from MeldaProduction is a fix to often used stereo mic placements, even if you didn’t even know you’ve a problematic preset.  It’s an alternative to PIANOTEQ Compensation and that maybe you’ll prefer in a mix or possibly your practice.  From it you get mics matched in volume, time, spectrum, and phase of right to left channel (or vice versa) output to monitors.  And if you like, it matches the volume envelope of one microphone to the other inside a stereo pair.

  • NUGEN Stereoplacer from NUGEN Audio is useful whenever as a digital keyboardist you would like to reposition bass sounds further left of center from your key bed and as though you truly were seated in a player position at an actual acoustic; but irregardless of the stereo mic placement in your virtual piano preset.  (You do this while you leave intact the rest of the stereo image.)  Mainly it redistributes stereo information even hard-panned frequencies —from one side to the other— without any affect to the overall level balance of material.

  • FIEDLER AUDIO stage from Plugin Alliance is one a lot at this forum might miss, sorely.  Now though it —considered— might become helpful (still) among forum members who were at a gig and would've liked to had taken PIANOTEQ along but believed previously that they cannot ever get it to sound convincingly over the speakers already set up anywhere and at any venue, especially.  Inconspicuously at a home studio where to perhaps small monitors placed alongside a cluttered bookshelf, as you could get only an unrealistic stereo image, you may now manipulate that into whatever panorama, honestly, you’d prefer.  Whether it’s the sound of the virtual piano moved in audibly closer to the keyboard from monitors or the body and bass of it sounding as though it were an acoustic grand really right in front of you and simultaneously spreading sound in fact out from the speakers directly into the audience somewhere, it’s definitely obtainable of all the limitless possibilities easily available on the one stage plugin.

  • Gullfoss Live from Soundtheory is immediately available for any to have realtime analysis applied in a computational auditory perception model that can simultaneously unmask and tame whichever audible elements compete for your attention. Offered is quick and precise fixes to problems which appear otherwise unsolvable or might require significant time and expertise to resolve.  It is basically an equalizer capable of changes to frequency response, however, more than three hundred (300) times per second without audible artifacts or any degradation in signal quality.  Also it’s a ready fix to balance issues between different sound elements; with no need to access the individual tracks.  (Just use it live, whenever you practice or improvise at a keyboard connected to PIANOTEQ.)

Get three plugins currently on sale!

Sale price of MAutoStereoFix is $61.00 (US).  FIEDLER AUDIO stage is available at a current $19.99 (US) only sale price.  Gullfoss Live comes within a promotional package of three (3) distinct versions all of the one plugin on sale now; to get all three (3) in the pack it's $99.50 (US).

Go over numbered links (above) if you need to buy any of the plugins or you'd just like to demo!
Last edited by Amen Ptah Ra (17-11-2025 19:15)
Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: Any third-party effects you'd recommend?

In my experience, analog emulation / enhancement and whatnot plugins rarely do anything meaningful for a realistic piano sound. They mess with overtone structure, creating effects that can sound tempting at first but that ultimately don't genuinely improve upon Pianoteq. Just save yourself the trouble of sticking supposed 'sonic magic pills' like Gulfoss on to Pianoteq. Why would a plugin like that do something that the Modartt developers themselves, who have worked on Pianoteq for more than 20 years, didn't think of?

The one thing that does really make a difference in my experience is a good external reverb. LiquidSonics Cinematic Rooms Pro is not cheap but fantastic (and you can sometimes buy it at a discount). The new Valhalla FutureVerb is also seriously good, very Bricasti-like, and very affordable. I prefer these significantly to convolution plugins.

In addition to this, a flexible, clean compressor, like the ToneBoosters Compressor 4, can work well for at the mixdown stage, though you can achieve a similar, and very clean effect by reducing the dynamic range in Pianoteq itself.

If you really want to go down the enhancer plugin road, I would recommend the Louder than Liftoff Silver Bullet Mk2. If used with caution, I find it can add some warmth. But it's easy to overdo and it can muddy things up.

Re: Any third-party effects you'd recommend?

IFX Rack from Gospel Musicians have everything you need basically. I recommend it for iPad at least where its only like 6$.

It has compression, reverbs, lofi-stuff, EQs, filters, the typical electric piano effects, such as pan and chorus etc. 100 Presets. Amazing value in 1 plugin.

Not sure how it stacks up to the competition on windows or macOS. But for iPad I would buy this, pianoteq, and AUM and never look back.

Its on black fiday sale right now. https://gospelmusicians.com/products/if...rOy9_KiKZb

Re: Any third-party effects you'd recommend?

snurrfint wrote:

IFX Rack from Gospel Musicians have everything you need basically. I recommend it for iPad at least where its only like 6$.

It has compression, reverbs, lofi-stuff, EQs, filters, the typical electric piano effects, such as pan and chorus etc. 100 Presets. Amazing value in 1 plugin.

Not sure how it stacks up to the competition on windows or macOS. But for iPad I would buy this, pianoteq, and AUM and never look back.

Its on black fiday sale right now. https://gospelmusicians.com/products/if...rOy9_KiKZb

+1
That's what I use for the Pianoteq Rhodes as well and I can say it is on top of the competition simply because there is not anything like it. Basically Jamal has put together everything from his own custom IRs of tubes/amps, to the Scarbee suite for vintage Keyboard FX which was already a jewel + his own fx plugins he has developed over the years at GM. You basically have so much stuff you probably don't even know where to start and it complements Pianoteq very well because it looks at exactly everything that is currently missing from the EPs starting from preamps and amps.

Last edited by Chopin87 (17-11-2025 16:55)
"And live to be the show and gaze o' the time."  (William Shakespeare)

Re: Any third-party effects you'd recommend?

Chopin87 wrote:
snurrfint wrote:

IFX Rack from Gospel Musicians have everything you need basically. I recommend it for iPad at least where its only like 6$.

It has compression, reverbs, lofi-stuff, EQs, filters, the typical electric piano effects, such as pan and chorus etc. 100 Presets. Amazing value in 1 plugin.

Not sure how it stacks up to the competition on windows or macOS. But for iPad I would buy this, pianoteq, and AUM and never look back.

Its on black fiday sale right now. https://gospelmusicians.com/products/if...rOy9_KiKZb

+1
That's what I use for the Pianoteq Rhodes as well and I can say it is on top of the competition simply because there is not anything like it. Basically Jamal has put together everything from his own custom IRs of tubes/amps, to the Scarbee suite for vintage Keyboard FX which was already a jewel + his own fx plugins he has developed over the years at GM. You basically have so much stuff you probably don't even know where to start and it complements Pianoteq very well because it looks at exactly everything that is currently missing from the EPs starting from preamps and amps.

Thanks for chiming in, good to hear it stacks up even on other platforms.

With that said, I can also say that you need perhaps to spend a bit more on in-app purchases. I remember buying an add-on pack too which contains the amazing master limiter compression among other things. Its only a 5$ or similar for the ipad. Might be even cheeper now on sale who knows. Its worth it in my opinion. Its amazing together with AUM too where its so easy to add a few effects that you like, chain them together and toggle them on and off at will and control them with whatever midi input you want. Im sure you can achieve the same in other DAWs and such but its just so easy with AUM.

Re: Any third-party effects you'd recommend?

Just to check in on this topic, I did some further experimentation and have landed on a set-up I like:

- Inspired by the EQing of PianoCentric, I added the "Grand Piano Enhanced" EQ preset to my Pianoteq Effects chain, but dialled the gains way back to ~3dB. This keeps the sound natural to my ear but adds presence.

- I found that disabling the Pianoteq Limiter was crucial to get the right level of responsiveness. Surprisingly, the limiter had a greater impact on my subjective perception of dynamic expression during play than the dynamics setting itself

- I found some treasures in AirWindows: with the Point plugin, I could subtly sharpen the transients which compensate for my somewhat sluggish speakers (though in fairness they are new, maybe they'll break in over time). The TubeDesk plugin is a simple but effective instant-engoodener, adding convincing analogue warmth that offsets the speaker-ness of my speakers (I added a wet/dry mix of TubeDesk - the full effect was too muddy). Nb. neither of these were necessary for headphone use, which illustrates that these tweaks depend on your audio set-up.

- The combination of the Pianoteq EQ + the AirWindows plugins obviated Pianocentric for my purposes, which is good because I found their combined CPU footprint to be significantly lower than Pianocentric. Win!

- I kept investigating reverbs and found that, on speakers, the best effect came from a convolution reverb of my actual room, dialled back to the point where I can't consciously hear it: this just blends the instrument convincingly with my audio surroundings, and hence places it in the room for me. I could also get 90% there with a short algorithmic reverb if I aligned it with my natural room acoustics. Other reverbs sounded artificial from the speakers (because they contradicted the natural acoustics), but are fine (or even great) with headphone use.

It paid off to get my head into DSP a little bit, as it helped me understand exactly what was missing in the audio. The way I figured out to keep the sound natural: experiment to find an effect that makes the sound "better", at the cost of being more artificial; then dial it back until you can just about no longer hear the difference. This lets you end up with a sound that sounds "better" in a way you can't quite put your finger on.

Last edited by daniel_r328 (25-11-2025 11:18)

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

- I found that disabling the Pianoteq Limiter was crucial to get the right level of responsiveness.

+1  I always disable the limiter.

- I kept investigating reverbs and found that, on speakers, the best effect came from a convolution reverb of my actual room, dialled back to the point where I can't consciously hear it: this just blends the instrument convincingly with my audio surroundings, and hence places it in the room for me. I could also get 90% there with a short algorithmic reverb if I aligned it with my natural room acoustics. Other reverbs sounded artificial from the speakers (because they contradicted the natural acoustics), but are fine (or even great) with headphone use.

This is a very interesting concept and makes sense to me - not only in that the reverb is reinforcing the natural acoustics, but that it more closely matches your mind's expectation of what the space you're in should sound like. I suspect this is why I've settled on the small studio reverb sound of the impulse file I posted; it's bigger and more lively than my actual room, but not massively, and I mix it in at fairly low level.

Re: Any third-party effects you'd recommend?

if you take advantage of the current UAD sale, you can get nice savings. I bought a bunch of them (too much actually) and I really like the effect sound city studios can have on Pianoteq, making it more full-bodied, warm  and "in a room" without it being washed in reverb - uyopu know, the full subjective audio jargon roughly meaning "I like it". Their Lexicon 224 is also very nice if you´re into that kind of vintage, grainy reverb sound. I´m not too crazy about PTQ built in reverb. no real life latency issues I could feel on my MacBook Pro with these (they add 6.5 and 2.6 ms respectively).

still on reverbs, liquidsonics ... oh man, Cinematic Rooms is an absolute stunner, but isn´t cheap even with Black Friday. Tai Chi lite, otoh, is also crazy good (more vibey) and only $29 right now - That would probably be my 1st recommendation. if you're after convolution Reverberate 3 will get you covered.

as for compression, I don´t use much on piano anyway and my stock compressor is enough if needed. likewise with eq, any clean digital parametric does the trick. notice I´m no pro audio guy by any stretch, just a devoted amateur with the mild dose of audio snobbery we all ove to cultivate.

Re: Any third-party effects you'd recommend?

Small update: I found an external algorithmic reverb plugin that won me over: Melda's MTurboReverb produces very clean, natural sounding chamber reverbs.

It has insane customisation options, down to a programming-language like chaining syntax, which scratches that tweakability itch that also brought me to pianoteq. The two go quite well together.

It does a decent job at long ambient reverbs and harmonic reverbs too. More playful reverbs like grain reverbs aren't its strengths but that suits me fine as I like to keep things naturalistic.

Just sharing as it's currently on several black friday sales at a deep discount, and it has a 15 day trial, in case you want to make use of that

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Small update: I found an external algorithmic reverb plugin that won me over: Melda's MTurboReverb produces very clean, natural sounding chamber reverbs.

It has insane customisation options, down to a programming-language like chaining syntax, which scratches that tweakability itch that also brought me to pianoteq. The two go quite well together.

It does a decent job at long ambient reverbs and harmonic reverbs too. More playful reverbs like grain reverbs aren't its strengths but that suits me fine as I like to keep things naturalistic.

Just sharing as it's currently on several black friday sales at a deep discount, and it has a 15 day trial, in case you want to make use of that

Try the free Acon verberate and the zynaptiq one as well.

If there are still discounts, liquidsonics tai chi is phenomenal. Or cinematic rooms pro (but way spendier).

The last one is Hans Zimmer’s reverb.

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Small update: I found an external algorithmic reverb plugin that won me over: Melda's MTurboReverb produces very clean, natural sounding chamber reverbs.

I myself got a few plugins from MeldaProductions including MAutoStereoFix, MAutoAlign, MCenter, and MMultiAnalyzer among others.

It's a company started by a drummer, for any that's ever entertained only a stereotypical view of drummers!  (Smile.)

Seriously, if you're as a musician just getting into audio engineering I suggest learn:bundle from sonible.

You get five (5) in the bundle that includes learn:EQ, learn:comp, learn:limit, learn:reverb, and learn:unmask.

All of which incorporate the company's forms of A.I. that is its machine learning within each of the plugins.

Whether or not as a human being you've seriously enough humility to take in something from any machine learning, people get all five (5) in the bundle at really a near steal of just $49 (US).

Just some personal note; when I cannot afford all the high costs of audio engineering courses, any machine learning might just have to do.  (I'll learn irregardless...)

Last edited by Amen Ptah Ra (10-12-2025 02:37)
Pianoteq 8 Studio Bundle, Pearl malletSTATION EM1, Roland (DRUM SOUND MODULE TD-30, HandSonic 10, AX-1), Akai EWI USB, Yamaha DIGITAL PIANO P-95, M-Audio STUDIOPHILE BX5, Focusrite Saffire PRO 24 DSP.

Re: Any third-party effects you'd recommend?

daniel_r328 wrote:

Small update: I found an external algorithmic reverb plugin that won me over: Melda's MTurboReverb produces very clean, natural sounding chamber reverbs.

It has insane customisation options, down to a programming-language like chaining syntax, which scratches that tweakability itch that also brought me to pianoteq. The two go quite well together.

It does a decent job at long ambient reverbs and harmonic reverbs too. More playful reverbs like grain reverbs aren't its strengths but that suits me fine as I like to keep things naturalistic.

Just sharing as it's currently on several black friday sales at a deep discount, and it has a 15 day trial, in case you want to make use of that

I love the Melda Production MTurboReverb (https://www.meldaproduction.com/MTurboReverb

In addition to what you mentioned, it can export a reverb you create within MTurboReverb as a convolution reverb .wav audio file that can be imported into and used in Pianoteq (Effects-->Reverb-->Use WAV impulse)

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Linux, Mac OS, Pianoteq Pro, Organteq