Topic: Localized prices?

Would it be feasible for Modartt to set localized prices for their products, like game studios do on Steam? I imagine that's something a developer may consider only if the sales numbers are high enough for to be advantageous to slash prices in such manner. But fancy someone shedding 712 bucks in order to buy Pianoteq Stage while earning from 2 or 3 thousand bucks a month, half of that going away as soon as it arrives. That's just to give a glimpse of the material conditions here. Not that Modartt has any responsibility on how much is the average earning in such and such place or how their exchange rates are doing. It's just a thought I had.