I try to make another comparision - flight simulators! (yes, maybe you may not have any connection with that kind of software)
The differences are quite comparable. There are two major ways to fly a virtual plane in a virtual world, both feel very similiar when you first try it out. But only at the beginning:
1) Technical in the background are TABLES. Do this and that with your plane - the plane behaves so and so. There are of course a limmited number of variations.
2) Real modelled air, airflow, winds, wings, rotors... the plane behaves the way, the physically modelled air, airflow, shape of your entire airplane, air density, humidity, ..., is the case in a specific situation. There are de facto an unlimmited number of variations and situations possible.
Whats the difference when fiddling with it? Number 2 is much more realistic, esp. in extrem situations, more possibility to 'feel' the air, guiding the plane. Like with PIANOTEQ.
Pianoteq is virtualizing more of the physical factors, much more, than say a SAMPLED piano does (that would compare to number 1), which have an very limmited number of varions - and therefor an limmited number of possibilities of expressing yourself.
In short: pianoteq and a real air and surface model of a flight simulator gives you:
- more reality based feeling (because it IS more on the sinde of the reality)
- more, much more, freedom for you (be it simulating extreme situations in flight or expressing yourself with a piano)
- more finetuning based on real physics
Pianoteq is much more a 'real' piano than say a sampled one. The underlaying 'engine' is very, very different.
And what about OTHER SYTHESISERS? Well, they could be very limmited or even have a lot of possible variations. In later case pianoteq is such a 'sythesiser'. But a very good one! Because it handles physical factors of the reality. Which in my opinion is much, much harder to code than just playing and fiddeling with 'some' factors oft audio which sounds funny, even great, but have little to do with physical factors of a real instrument.
What we want to have is a 'real' physical instrument - and this is PINANOTEQ. I guess very hard to code because you have to deal with a very specific kind of physics - the physical factors of a real instrument.
And so - in my opinion - it deserves another name than just 'sythesiser'. Because that task ist very hard and tries to simulate the REALTIY not just 'something'. And yes, you could name it 'sythesiser' - as both kinds of flight simulators are called 'flight simulator'.
That's in my understanding the short storry uppon this question.
Last edited by Analogus (18-01-2021 21:17)
Novice playing piano...