Topic: Random Seed function
This Random Seed function changes the detuned sound of a piano model.
But if the condition slider is at 0, does it change something?
Thanks
SK
This Random Seed function changes the detuned sound of a piano model.
But if the condition slider is at 0, does it change something?
Thanks
SK
This Random Seed function changes the detuned sound of a piano model.
But if the condition slider is at 0, does it change something?Thanks
SK
No (a simple "No" looks so short, so I added these brackets )
Ok, Thank you,
That's what I thought because I couldn't hear any effect in that condition.
Now, do you think it would be possible to include a button that chooses a random number for this function inside the main interface in a future update?
Ok, Thank you,
That's what I thought because I couldn't hear any effect in that condition.Now, do you think it would be possible to include a button that chooses a random number for this function inside the main interface in a future update?
Not sure I understand your question correctly... In Standard and Pro, select "Detune notes" in the Diapason drop down menu (tuning panel). That will open the NOTE EDIT panel. There, click on the random button. You can then also smooth or rescale the Detune amount.
Not sure I understand your question correctly...
Yes, my english is not so good.
Thanks for your interest.
I don't want to detune.
The Random Seed (4 digits number) changes the color of the tone for a given position of the condition slider. The more the condition slider is near to 0, the more this color change in the tone is subtle.
When the condition slider is at 0, the condition is perfect and the random seed value doesn't change anything to the sound.
My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.
Philippe Guillaume wrote:Not sure I understand your question correctly...
Yes, my english is not so good.
Thanks for your interest.
I don't want to detune.
The Random Seed (4 digits number) changes the color of the tone for a given position of the condition slider. The more the condition slider is near to 0, the more this color change in the tone is subtle.
When the condition slider is at 0, the condition is perfect and the random seed value doesn't change anything to the sound.My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.
Ah, I see now. I'm afraid it wouldn't be easy, the UI is already quite densely populated.
You could attach the Random Seed to a MIDI function (which is already available as an option in PTQ) and set your DAW or Controller to provide a new random random-seed.
"... the UI is already quite densely populated..."
Yes, and it is a good reason To study a real full screen interface for the next version...
My dream is a full screen with a large picture of the instrument in use and a direct and easily access to favorites (icons).
Ah, I see now. I'm afraid it wouldn't be easy, the UI is already quite densely populated.
Yes I know. It's a detail, it's not so important after all
You could attach the Random Seed to a MIDI function (which is already available as an option in PTQ) and set your DAW or Controller to provide a new random random-seed.
Could you develop your idea?
I see how to assign a controler to the Random Seed function, but I can't see how this control could give an order to select a random value between 0000 and 9999
SK
The first way is to write a script for the solution. Most DAWs have some sort of MIDI scripting function, which would allow you to pass a new random number at a set interval to PTQ from within a PTQ host. You could also find/write software that intercepts and changes all or part of the MIDI data before passing it to PTQ--that would work with the standalone or perhaps hosted versions of the program. There are a few commandline utilities that linked with some internal midi ports--like LoopBe or something newer--that could easily be crafted to do what you're wanting. It would take a little scripting and testing, but it's likely quite doable.
The second would require a new version of PTQ, but the developers could look at adding the "humanize" parameter that exists for other features to the Random Seed generator. I don't know how complicated (or desirable) the change would be, but that would theoretically solve the problem. While I don't know the technical limitations, some users have been asking in the forums for more or all features to link to their own humanize parameter. Whether that could actually happen is question I don't begin to have any answers to.
If you, stamkorg, have any small MIDI controller or a large one with knobs or sliders, after a controll-click onto the Condition slider a popup shows a MIDI button to an Assign MIDI Event feature already to receive its event from any knob you turn on the controller.
I've just turned my knob somewhat randomly, and got various values from 0000 to 9999 displayed as Random seed.
Maybe I'm just imagining things; I see some humor in Guillaume's reply to your inquiry about seed and his indicating:
Ah, I see now. ...the UI is already quite densely populated.
I have been reading a bit too much. Have to take a break now.
My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.
You can use the scrollwheel when the mouse cursor is over the seed text box.