Topic: Subnautica

Just thought I'd share a recent file using my old Subnautica FXP and some production processes to make this ambient piece.

Subnautica - Qexl

I've enjoyed chats with a few people who arrived on the forum over the years (from a perspective of being sound designers and artists) and this is one of my interests over a long timeline.

Hoping it's both enjoyed by some and instructive in that it demonstrates that a Pianoteq piano can be manipulated beyond expected bounds - and indeed even !deliciously! replace synthesizers in various ways.

In times past, this kind of processing might require a piano performance recorded (studio preferably) before processing could commence - but in recent times, straight from VST through a slew of studio tools in a short time. Adding in case this kind of thing is inspiring to sound designers and artists visting.

Pianoteq Studio Bundle (Pro plus all instruments)  - Kawai MP11 digital piano - Yamaha HS8 monitors

Re: Subnautica

A very haunting soundscape, I enjoyed it very much. And I never would have guessed that it originated with Pianoteq! Did you upload the 'subnautica' fxp?

Re: Subnautica

Neither would I.  Nice work !

It would be interesting to hear your creation without the part of the process, if you agree.

Re: Subnautica

Hello Qexl,
This is very beautiful, amazing pianoteqsound, indeed! I love it. We all know pianoteq’s great presets, but this is extraordinary. It is a wonderful example about how we can modify the parameters to get outstanding, fantastic sounds, and new sounds. The physically modelled ”engine is a new tool for designing sounds.
You probably remember my piece ”Melody for Steingraeber Cosmic” (listen if you have time) and ”Out in space”, Organteq. Those are some examples of my humble attempts to get new sounds  
I think we can completely improve our creativity when experimenting with Pianoteq/Organteq, when we do something we love - using Pianoteq/Organteq. And let our brain do its magic.

Many thanks, Qexl, for this upload! Who knows, maybe my next innovative ideas will come while I’m listening to this again and again….watching the sunset

Re: Subnautica

Thank you - Glad it's being enjoyed.


@dazric - turns out I haven't yet uploaded that preset (thought I did that a while back - but I'll do so soon).

Even so, the source material could have just as easily been recorded using this FXP:

Hammer Horrors Pianoteq preset FXP

Hammer Horrors audio demo


@Amaryllis - I tend to delete used audio as I work (bouncing tracks or freezing) to save space - just one of my old fashioned ways to keep myself sure of my own decisions and analogous to the way I used to work with tape (chinagraph pen and cutter.. you have to be ready to destroy your darlings as you go - an old line but I find it true for myself).

But the demo link above gives a good approximation of the type of source material directly out of Pianoteq which I used..

If we push the controls way beyond reality, add some extra processing, I find replacing synthesizers with Pianoteq excellent, also partly because "performance" comes better into play.. there's a great difference in dynamics from a performance on a weighted keyboard + Pianoteq, vs. a lot of cheezy synth keyboards and pre-determined or even randomised routines in their noise generating.. I love both worlds but, I find Pianoteq is organically muscling out my synths more and more. Each little ripple in the tones are the result of velocity (physics), rather than just noise envelopes - I like to hear this back "I played that!" rather than I looped this random loop.. feels more alive to me than processing even complex synths alone (not saying 'throw out synths' or anything else, still loving them and all other ways I work but to me Pianoteq gives me something I feel speaks with more life - from realism to this kind of thing).


This is another preset in the vein of pushing into soundscape dream territory for me, which is also similar to the source material I like to use to process further.

The audio demo below is straight out of Pianoteq via that FXP - so you can see, there's not a lot of DAW processing to do to end up with something unique:


C. Bechstein DG Concept piano

Concept piano audio demo


@Pianoteqenthusiast - thank you so much! - I've sincerely enjoyed your music and dedication to the art and it's absolute joy for me to watch and listen as you triumph I still remember your piece "Chloe" (as a judge in the comp that year, I did vote it up - probably never told you that) and it still touches me (how Pianoteq can make the world of difference to a child who's family maybe doesn't have a real piano.. Pianoteq can allow her to dream and learn and become!). Will seek out now your Cosmic piece!

Pianoteq Studio Bundle (Pro plus all instruments)  - Kawai MP11 digital piano - Yamaha HS8 monitors

Re: Subnautica

Qexl, that's way cool!

Your twisting a [real] acoustic analog sound to make what sounds like a synthesizer tone reminds me of what sound designers do in order to make organic movie sounds - they usually start with real world sounds, and manipulate them, rather than creating them entirely synthetically.  Ben Burtt was responsible for most of the iconic Star Wars sounds - did you know that he created Luke's landspeeder sound through manipulation of the sounds of a Los Angeles freeway as recorded through a vacuum cleaner pipe?

- David

Re: Subnautica

dklein wrote:

Ben Burtt was responsible for most of the iconic Star Wars sounds - did you know that he created Luke's landspeeder sound through manipulation of the sounds of a Los Angeles freeway as recorded through a vacuum cleaner pipe?

Aha fabulous I didn't know about that.

[Edit to add para]

Just remembered, I used to mimmick traffic with synths (in early years, panning the various "Brrmmm" sounds left/right with a simple music accompaniment - it's passe now, productionwise but some of those silly old recordings now maybe 45 years ols are possibly on tape somewhere - gotta find a nice old tape machine so I can digitise - I sikipped doing that in the 90s, the travails for working fast).

[/edit]

Yeah, I think a lot of people of my vintage who work(ed) with synths mostly, could really enjoy swapping convention and taking Pianoteq as a source for their own unique sounds - and people young or old just starting making their own music could find putting down the synth and playing music on piano can be extraordinarily expressive - and a career boost perhaps too. I know from my experience, a lot of potentially good musicians cheaped out and just relaxed into simplified music with automated tools (not wrong, just a choice) - but sometimes I wonder, "I wonder what they would have come up with, if they'd instead persisted with real piano, took on more musicology and less DJign about with loops". (I guess I put that to myself some 15yrs ago).

Last edited by Qexl (26-06-2020 02:45)
Pianoteq Studio Bundle (Pro plus all instruments)  - Kawai MP11 digital piano - Yamaha HS8 monitors

Re: Subnautica

One of the great pioneers of sound manipulation was Delia Derbyshire of the BBC Radiophonic Workshop. She created many of the sounds heard in classic Doctor Who and other sci-fi and horror films. Apparently the sound of the Tardis originated from the sound of a piano string being scraped!
https://www.youtube.com/watch?v=nXnmSgaeGAI

Re: Subnautica

dazric wrote:

One of the great pioneers of sound manipulation was Delia Derbyshire

Absolutely. Wonderful video - thanks dazric!

She is such a legendary and amazing person (and the BBC Radiophonic Workshop people - dream gig). When a child I was fascinated by her Dr Who theme "How is it done? So spooky!" - it was something everyone who eventually bought a synthesizer had to try at least once (like "Smoke on the Water" to electric guitarists

Pianoteq Studio Bundle (Pro plus all instruments)  - Kawai MP11 digital piano - Yamaha HS8 monitors