I'm really not happy about this. I mentioned it before in another thread, but I've had time to think about it - and breaking existing sounds is totally wrong, especially when you've already used them in performances in DAW projects etc, where you rely on them not changing if you ever rerender the project.
But also from another perspective - sometimes a customised sound is 'perfect'. You capture a particular magic moment, like taking the perfect snapshot with your camera. You can never recapture it.
So 3.5 has improved the realism & complexity of the sound. That's great (really, I appreciate the changes). But it also changed my 3.0 sounds, and no amount of re-tweaking will recapture that magic. You can get close, but it just isn't the same.
I'm a long-time synth user - I have many sounds like that, that simply can't be reprogrammed. I need the same consistency with Pianoteq sounds - I think this is cruicial. What I find strange is that Modartt already went to some trouble to address these issues - v1 and v2 models are available to be plugged into the new version. So why did they not include the old 3.0 model in 3.5?
Yes, you can run both versions, but it (apparently) causes problems with some DAWs that can't differentiate between them. And I also don't want to be running two versions! Nor do I want to keep track about which sounds needs which version to sound right, especially as the years drag on and dull my memory.
Please Modartt, give use the 3.0 model back. One solution is to simply have a folder with all the original 3.0 presets, and automatically import all 3.0 user presets into it. The user can then choose to upgrade his sounds to the 3.5 engine or not.
And don't break our sounds in the future!
Last edited by ReBased (10-11-2009 17:12)