Topic: Gongs II--the fxp

I just uploaded an fxp, the result of a 15 minute attempt at a gong that sounds decent (decent, I say) from the lowest possible note to around the G above middle C.  (Most notes above that range just sound bad.) Middle C and C# may sound the best.  Hold the note instead of just hitting it.

Different velocities on different notes sound better. On too many of the hard strikes, the sound is still too much that of a bell. On the E above middle C, for instance, where even low velocities retain too much of the bell sound. I should probably have reduced the possible velocity range and raised the volume.

It was made, of course, from one of the bells. (And a few small changes can make this into a cymbal sound, for better or worse.)

The problem, even on lower strikes, as one might expect when converting a bell to a gong, is that the notes don't decay in a gong-like manner for long. I couldn't get enough of the big, recurring woof and warp of pitches that a gong gives off for several seconds--the decay may smooth out into one perceived pitch too fast.

Revisions, suggestions, new presets?

And the lowest notes, at high velocities, come close to sounding like an orchestral tom heard from some distance, although the decay is too long. DrumTeq? PercussionTeq?

Last edited by Jake Johnson (24-08-2009 06:50)

Re: Gongs II--the fxp

hi, i just stumbled across your post. i am interested in this gongs II fxp but i do not see it in the fxp corner, can you point me in the right direction? 

  thanks!

Re: Gongs II--the fxp

i think i found it, i was confused because i was expecting it to be titled 'gongs II'...

Re: Gongs II--the fxp

Well, it's not much--just a rough try at what any of us could do to create a gong sound when hitting a bell with less-than-hard strikes. Just hoping that other people will try similar things to see what we can do. (And encourage development in this direction, flattening the bell into a gong and\or a cymbal and, given the bass sounds that come through, other percussion instruments.) A bad thing to encourage, really---the pianos are so good and so complex that it seems foolish to want still more, and I don't want the developers to diversify too much--the piano is the thing. On the other hand...getting a decent set of percussion instruments might not be too difficult. Would seriously challenge the drum sample world, although I worry it could get complex fast if people started wanting a visual of the drum set and every imaginable model of Ludwigs, etc.

I hope that you and others will take a run at the gongs and percussion instruments in general, so we can see what we can come up with. (By the way, be sure to examine the mics page for the bells\gong. I tried a lot of things with the mics that created valid variations of the sound, but nothing that was more convincingly a gong. Gongish? Maybe other people can find a better mic arrangement.)

Last edited by Jake Johnson (25-08-2009 03:42)