Topic: More wood please!

Been playing and tweaking new version for some days...
Sounds that I got are indeed great and sit well in a mix but still no go for a solo recording.IMO it just doesn't sound natural...tried to mask it with some quality reverbs and other stuff but no success.

After analyzing and comparing the sound of real pianos with Pianoteq4 this is what I noticed...
Strings are almost perfect emulation of piano now, realy, REALY great work guys but thing that I'm still missing is that woodiness which enhances the attack and gives that special color.

IMO that would be the only thing that needs to be added-improved...only that, other things are almost perfect now.
Looking forward to v5

Last edited by axembler (30-04-2012 14:20)

Re: More wood please!

axembler wrote:

Strings are almost perfect emulation of piano now, realy, REALY great work guys but thing that I'm still missing is that woodiness which enhances the attack and gives that special color.

IMO that would be the only thing that needs to be added-improved...only that, other things are almost perfect now.
Looking forward to v5

I completely agree with this.

I am sure it is not going to be easy.   Maybe even impossible.

But that is the final step.

Re: More wood please!

Pianoteq 4, compared to pianoteq 3.6 have quite more wood.

D4 Player Clean running Monlight Sonata, compared to a real piano recording, sounded great.


Midi:              http://www.forum-pianoteq.com/uploads.p...ne-new.mid   (try to use D4 Player Clean, and reduce hammer hadrness )

Real piano:    http://www.youtube.com/watch?v=7Qqib2eDweE&ob=av3n      (this real piano have too much woodnes, maybe not very well recorded)



They worked very hard to create V4, let's take easy and give the team some time.



I'm sure they will add even more wood if plan to creat a upright model.


I would like to listen from some pianoteq user, who have a real piano with  PNOscan II  installed.   If they manage to put speakers inside the piano, maybe it create a extra wood effect.
It's easier if they have just the piano body, whitout the strings and harp. Some people buy a old piano body with keyboard, just to use  PNOscan II

Last edited by Beto-Music (30-04-2012 19:31)

Re: More wood please!

What do we mean by "wood" ?
I suspect that it may be resonances from;
a) The case
b) The lid
c) On uprights the "flat" panels.
d) something else.

I see a lot of discussion in a lot of places about soundboards and
I can agree that its resonant frequency/frequencies matter(s) a great deal.
I haven't read anything about any such resonances in the lid or other "panels".
The cavity of a physical piano would also have some resonant frequency or frequencies,
at least I know that it is significant in other string instrument design.

So, I doubt that we will see the equations used for  these factors, but it would be nice if a developer could chime in with a description of how these are considered and whether or not they relate to "woodiness".

Re: More wood please!

Its the resonance and fullness that you get from sending a wave crashing between a wood box, the softer the material the more energy from the wave that will be taken before it rebounds, the sum of all the resulting waves, is the sound so is like transforming a single thin wave into many, getting a richer sound.

Re: More wood please!

Rohade wrote:

Its the resonance and fullness that you get from sending a wave crashing between a wood box, the softer the material the more energy from the wave that will be taken before it rebounds, the sum of all the resulting waves, is the sound so is like transforming a single thin wave into many, getting a richer sound.

In old tech; delay lines do that.
Is the math just a simulated delay line with feedback and (notch) filters ?

Last edited by tractor_music (01-05-2012 14:10)

Re: More wood please!

Grrrrrrr... what can it be? what can it be?

A speculative question - does a piano soundboard and/or cabinet support sub-harmonics when driven?

Re: More wood please!

Here's an idea. Pianoteq 4 already supports convolution reverbs through IR (impulse responses). How about getting impulse responses from real grand piano soundboards such as Steinway, Bosendorfer, Yamaha, Fazioli, etc. and then use the already perfect hammer-string model of Pianoteq to run it through those soundboard IR-s? Pianoteq developers will have to bypass their own soundboard model and instead use the convolution ones. That's not cheating, it's not a sampling. And it would add the real "wood" to the sound I presume.

Re: More wood please!

That's a great idea CyberGene!
Wonder if that would work...developers?

Re: More wood please!

CyberGene wrote:

Here's an idea. Pianoteq 4 already supports convolution reverbs through IR (impulse responses). How about getting impulse responses from real grand piano soundboards such as Steinway, Bosendorfer, Yamaha, Fazioli, etc. and then use the already perfect hammer-string model of Pianoteq to run it through those soundboard IR-s? Pianoteq developers will have to bypass their own soundboard model and instead use the convolution ones. That's not cheating, it's not a sampling. And it would add the real "wood" to the sound I presume.

That would give you only one particular case of soundboard behavior. You know that soundboard behaves differently depending on which notes you play... so only one IR sample would definitely not be enough. It would have to be dynamic...

BTW, it IS sampling, in a way. Convolution is a sample-based process...

Last edited by EvilDragon (02-05-2012 07:59)
Hard work and guts!

Re: More wood please!

EvilDragon wrote:

That would give you only one particular case of soundboard behavior. You know that soundboard behaves differently depending on which notes you play... so only one IR sample would definitely not be enough. It would have to be dynamic...

This is not true. I will not go in details to what convolution is (I have graduated Physics myself and we've used convolution on numerous occasions but the mathematics behind is way too complicated to be discussed on the board). However convolution reverb is already used in Pianoteq and as you can see, it works for the whole sound spectrum produced by Pianoteq, not just a particular note or frequency. The principle of convolution reverbs through impulse responses is such that it can faithfully recreate the behavior of the space/soundboard/etc and its response to every possible signal fed into it. The only possible limitation would be that a particular IR would be working for a specific microphone placement, the one used when taking the IR. I would personally agree to have only a few predefined microphone placements with a better woody sound.

BTW, it IS sampling, in a way. Convolution is a sample-based process...

Impulse responses are sampled, however the actual usage of those responses is by the means of mathematical functions applied over the recorded impulse and not through playback of the recorded sample, so basically it is not a sample playback. Besides, Pianoteq already uses samples for their pedal and key noises.

Re: More wood please!

Still, convolution is a linear operation. We need nonlinear here, exactly because of different microphone placements.


I understand the mathematics behind convolution - I had a few courses on DSP on my college

Last edited by EvilDragon (02-05-2012 10:06)
Hard work and guts!

Re: More wood please!

I think it would be really easy for Pianoteq to offer soundboard IR-s and the possibility to bypass the internal soundboard model and microphone placement. Just for fun and seeing whether this can make for some interesting sound variations.

Re: More wood please!

I think EvilDragon's point about needing different IR for each note is correct, not because of the frequencies in the note itself, but because the sound is transmitted into the soundboard at a different point. It's rather like hammering the string at a different position: the harmonic content is different. The advantage of modelling is that you can derive an impulse response for coupling to any point.

Also, I agree that the mathematics of computing convolutions efficiently is complicated, but conceptually, the idea is quite simple. It's just like playing many copies of the same "response" sample on top of each other, one for each sample point in the input waveform, where each copy starts at the time-offset of the sample point and has an amplitude given by the sample value (which may be negative). So, if the response lasts for a few seconds, that's equivalent to playing more than 100 thousand samples simultaneously! That's why you need some clever math tricks.

Re: More wood please!

There are a lot of ideas on how to add more "wood" to the pianoteq sound.    So far, mostly unsuccessfully.

I would like to hear of someone taking the "wood" away from a previously "woody" piano and see if it then sounds like Pianoteq.

Then we would (no pun intended) know if "wood" is the missing link.

Anyone have a "Woody" concert piano to donate ?

Re: More wood please!

If the wood question was that simple, as a convolution effect, Modartt would already solved it 100%.

Modartt, to my point of view, wants weverything in the modelled universe. If they want to add extra woodness, will try to find a way that this will interact with all other elements.  They want a living machine.

I'm sure they can run a test, to get just the pure sound of wood for each hey strike, and could add it as sampled sound over the modelled sound, in the same way the hammer noise, but it would lost some of the living aspect of pianoteq.

Re: More wood please!

Well, what I am suggesting is that .... maybe it can't be done without WOOD.

Maybe a real piano will not sound like a real piano if you take away that wood.

Maybe this should be explored by MODARTT.

I am not so sure that you can get the WOODY sound without WOOD.

Re: More wood please!

dondascher wrote:

Well, what I am suggesting is that .... maybe it can't be done without WOOD.

Maybe a real piano will not sound like a real piano if you take away that wood.

Maybe this should be explored by MODARTT.

I am not so sure that you can get the WOODY sound without WOOD.

Ahhh, until a negative proof is established I shall continue to believe that the undefined variable "Woody Sound"  can be achieved, EVENTUALY.

I haven't got into it, I suspect that it is some interaction of cabinet and cavity resonances - along with harp, soundboard, etc.

Somewhere I vaguely remember that a particular guitar, when analyzed, was found to have a resonant frequency of the cavity that was a perfect fifth from the resonant frequency of the spruce top - the top of a guitar being the soundboard of a guitar.

Re: More wood please!

tractor_music wrote:

Ahhh, until a negative proof is established I shall continue to believe that the undefined variable "Woody Sound"  can be achieved, EVENTUALY.

Well, my "beliefs" are firmly rooted in logic and when I see a way to "get to the bottom" of something, I go for it.

If I was a member of the MODDART team, I would be out right now purchasing a very nice WOODY sounding piano from which to strip away all the WOOD and then see what it sounds like.   Because, if it does not sound woody without the WOOD, then they will know the solution cannot be found in algorithms but in ... who knows what ...

Re: More wood please!

Dondascher, I am not sure to what degree your posts are being sarcastic but I'll try to answer you anyway. A real piano is made of metal and wood. Everybody knows when something sounds "metallic" (No, I am not talking about Metallica and heavy metal music ). So, when you try to emulate a real piano and the result sounds metallic, then you logically think there's not enough "wood" in the sound. Pianoteq used to contain a lot of "metallic" notes. Now, it managed to decrease the "metal" in it and add more "wood". But there is still not enough of it.

So, Pianoteq managed to emulate the characteristics of metallic materials in a piano, judging by how metallic the sound used to be (and to some degree still is). In order to add more wood, they need to better emulate the characteristics of wood materials, their response to vibration, etc. This may not be that easy but I believe it is not impossible.

P.S. English is not my native language and I apologize if what I write is incomprehensible or confusing.

Last edited by CyberGene (02-05-2012 23:09)

Re: More wood please!

No Sarcasm on my part at all.   I may be over simplifying a complex problem.

If I understand you correctly .... You are suggesting that even IF the sound that we attribute to WOODINESS is actually due to the presence of WOOD in the piano, it may be possible to examine the effect that WOOD has on the sound and mathematically duplicate that effect electronically.

It makes sense, I guess, because what reaches our ears is not WOOD.... it is a sound wave ... and sound waves can be generated through mathematical processes.

I hope you are right.   

Actually, I am sure you are.    I am also sure that the MODARTT team is very aware of all of this and much, much more.   I am confident they will be able to continue improving this great product.

Last edited by dondascher (02-05-2012 23:48)

Re: More wood please!

One solution could lie in post effect processing.  When the wood body vibrates it, in turn, imparts vibrations back into the strings and "distorts" the original wave form, probably more noticeably in the harmonics as the fundamental is so much stronger and it's initial attack sound happens so fast.  There are outboard effects available for guitarists which have controls for specifically adding more guitar body wood.  Fishman makes some, so does Roland.  It would be interesting to try one of these pedals on the output of Pianoteq.  What type of processing they are doing, I don't know -maybe some type of random, multi-tap delays on the early reflections, some EQ, some mild third harmonic distortion.  I don't own any of these specific effect pedals, but I'd like to hear and try more experiments with post processing and VST effects that fall into these categories.  Even though you can impart VST effects into your DAW or host after Pianoteq, I've often hinted at the convenience of Pianoteq (standalone & VSTi) being able to host a VST effect chain post or pre microphone output.
(...and yes, I've harped on this solution many times in the past, so forgive me)

"Downing a fifth results in diminished capacity."

Re: More wood please!

If you take away the piano body and let just the string and soundboard, you will get a poor sound.

And guess what...  Soundboard it's made of wood.   ,,,  Or do you wish to take it away too???   


My guess is that pianoteq do emulate the piano body, but perhaps just the interior effect, the piano body as a resonance box, the inner sound erradiation, but not much the outer sound erradiation,  I mean, the sound created by the external wood vibration.
Neither V-piano or physis piano have such woodness you wish.   



By nowI really curious to see a add-on of a vintage grand piano using the actual refined soundboard model of D4.

Re: More wood please!

I am able to anticipate a result before I can "clearly see a way to (the bottom of) it".
Someone used to call it Imagineering - I still believe in it.

Re: More wood please!

Soundboard impedance could be referring as wood, depends of how its used. The material of a soundboard, even two types of wood, will have different impedances.

Re: More wood please!

Rohade wrote:

Soundboard impedance could be referring as wood, depends of how its used. The material of a soundboard, even two types of wood, will have different impedances.

Alternatively, perhaps what we refer to as "wood" is what wood adds to the sound by subtracting (absorbing) some frequencies.
Thick heavy planks of wood ABSORB sound very well, thin tone woods in violin plates"sing".

I see a lot written asking for "more wood" and "less metallic", often in the same sentence.

I wonder if these are the antithesis of each other, i.e. if one were to add filters to take away the frequencies that wood absorbs - does that lead to less "metallic" and more "wood" ?

Not that subtractive synthesis is new :-D

There are also some interesting discussions in other forums on carbon fiber soundboards, thinner and lighter lids, ABS plastic cases, etc.

Last edited by tractor_music (03-05-2012 11:26)

Re: More wood please!

I think not only absorbing, but also changing them, the sound resulting from a harmonic box is rich because of that, is many waves, similar waves, at the very same time. I also think most people is mistaking the term metallic for some high pitch harmonics, even some called it artifacts when they are present on samples and acoustics as well.

The wood is a different impedance than metal, a different dielectric, so the resulting wave will have different energy and shape, is like throwing a ball in a box that every time it rebounds will split in two, at a slower velocity and with a different shape. Every instant the amount, direction, speed, etc of every ball will be different while the sound is the sum of all of them. On a metallic surface the ball rebound faster, also the wave and changes less its shape.

For wood I understand the moving of the sound, as you have many similar frequency at the same time, you get a sound that changes in time until fading, a rich sound moving in the air. I think Pianoteq 4 is amazing doing that.

Re: More wood please!

Rohade wrote:

I think not only absorbing, but also changing them, the sound resulting from a harmonic box is rich because of that, is many waves, similar waves, at the very same time. I also think most people is mistaking the term metallic for some high pitch harmonics, even some called it artifacts when they are present on samples and acoustics as well.

The wood is a different impedance than metal, a different dielectric, so the resulting wave will have different energy and shape, is like throwing a ball in a box that every time it rebounds will split in two, at a slower velocity and with a different shape. Every instant the amount, direction, speed, etc of every ball will be different while the sound is the sum of all of them. On a metallic surface the ball rebound faster, also the wave and changes less its shape.

For wood I understand the moving of the sound, as you have many similar frequency at the same time, you get a sound that changes in time until fading, a rich sound moving in the air. I think Pianoteq 4 is amazing doing that.

I may read too much "ad copy" but there are (claimed) structural differences between the way for example Steinway and M&H build their cases vs Bosendorfer.
Laminated maple bent in a press vs "butcher block" spruce. 

I suppose one could argue that the bent laminates have internal tension that adds some ringing, despite their aging in a warm and humid chamber to "relax" them.
Whether or not the already relaxed spruce blocks are better/different ??
I would guess different, but there are so many other variables in physical piano design & build that these differences may be minor (however good the ad copy may be).

My favorite guess is still the cavity, not the "wood" itself.
Lid position makes SO much difference to ANY physical grand;  open box, half open box, closed box.
These are very different objects when viewed as cavities.
I don't mean just VOLUME or sound reflected from the lid to the hall, I mean what goes on IN the "box".

Fun to speculate on all this, but I have to add that V4 is plenty good enough for my ears and playing level.