EDIT: Glenn-it took me a second reading to see what you meant--that the hammer attack would be linear. What follows has to do with the results of the strikes. I guess I'm trying to manipulate the velocity to register those, if they exist...
Well, my thought--mulling this over without research or testing--was that although the velocity and force would be linear, the response of the string and the hammers might not be. In other words, there might be levels of impedance. With soft strikes, assuming a softish hammer and a hard string at great tension, the string wouldn't be moved much. But there would be a specific point at which the resistance of the string was overcome--any force above this would overcome the resistance easily. Any force below it would have the hammer bouncing off the string as much as exciting it--there would be sound, but the string would win fairly fast and return to a steady state fast.
I don't know about a third level. Another point at which the resistance becomes even lower. You're an engineer, yes? There would of course be a breaking point for any object struck by a force, but would there be a level below this, a level well above the point at which the resistance is overcome, a point at which very little resistance was present--a stage of suddenly greater elasticity, say? [EDIT: But that doesn't make sense, given the sound produced, does it--a sudden increase in string elasticity would create a darker sound, but the sound instead brightens.]
Or perhaps that third stage might be instead be one at which suddenly greater excitations of transients occured?
But all of this comes out of nowhere--random ideas that occurred when I accidentally set three velocity stages, liked the sound of the accelerated movement to medium strikes, and remembered liking some triple-strike pianos from the past. That may be all I'm doing, really--recreating an old fashioned sampled sound. But I was playing a Mason-Hamlin for a few minutes yesterday and felt as though the action wasn't entirely linear--that it got a little louder and fuller, if not exactly brighter, with just a little more force, as opposed to working up to the sound linearly. (Did you try the settings?)
Last edited by Jake Johnson (17-12-2010 00:22)