I think this analysis is brilliant, thank you
Just to add to it:
I am a big fan of Pianoteq. I bought an iPad just for PT. If there was an Android version I would have spared that money, and I could have used that money to buy more PT instruments and future versions.
So I believe that in the best interest of PT an Android version should be made.
It would make PT much more popular, it would increase the use of PT since it would make it more portable.
There are not many virtual instrument piano options for Android, so PT could easily win that market.
Overall, an Android version will be a great success.
Now with the latest LLM models refactoring the code for Android and maintaining it would be a breeze.
The issue with the different models can be solved I think. The community istself will post those models that work. Plus with the free trial, new users can make sure they purchase only after they see it working.
The point about PT not making money since users will fill in one of the slots is a fair point. But a) there will be more usage and therefore more stickiness and more satisfaction. b) filling more slots opens up a possibility of selling additional slots for a fair price. Because in the end it is not uncommon to have more than one keyboard and a need for a lightweight travel kit.
Just imagine you can , when you are at a friend's place, just plugin your phone to a keyboard midi they have and play with PT. Super viral.
That is my piece of advice. I really want PT to thrive!!
dv wrote:marcos daniel wrote:I think, in addition to latency, there are too many different models of Android phones, which would make support a headache.
I regularly use sample-based virtual instrument on Android. While some are not that good and do have latency, many other work just fine. So no, latency is not an issue. The "too many Android models" could be an issue if the vendor makes a claim such as "will work perfectly with any Android version and phone/tablet model " which nobody is asking them to do. Modartt has a wonderful try-before-you-buy approach which can be extended to Android (should they decide to release their code on that platform) and I'll bet it'll work just fine in most models, and for the few really-low-tier where it doesn't people will know it from the demo and can't complain.
So no, these answers are just your speculation and frankly incorrect, in my humble opinion.
I think the real answer is that Modartt is a small company with limited resources. Should they decide to release an Android version, they will largely need to re-write most of the code and certainly all of the GUI. That's no small feat that will require substantial investment. The investment will be justified only if they can get a return on such investment. In my (limited) experience, Android's people are not particularly expense-prone, so I doubt Modartt will gain substantially more sales from the Android version as they (might be) getting from the iOS version. I speculate that if Modartt releases an Android version, most of the users of the platform will be existing customers who will (very happily) use another free activation slots on a more convenient device. I for one would be such a person. Therefore, Modartt will not make enough back of their investment. They could ask a minimal sum (say $100) for the Android slot, rather than giving it "included for free" like the other ones, but I think at that point most people would buy an old iOS device with that money instead.
If my speculation is anywhere close to Modartt market analysis of the situation, then unfortunately we won't see an Android version.