Topic: Sampleled libraries vs Physically Modeled libraries

New here, love PT(9)

Bought Steinberg The Grand3 to find it cannot handle Half Damper sustain (full CC 0-127) pedal, only on off.

Stumbled across PT trial to find it does handle HD sustain. Immediately purchased PRO for this and all it's other goodness.

Emailed Spectrasonics about Keyscape. Keyscape, Halion, and SINE (Novation) does not handle HD sustain.

Googled "does sampled music libraries not support half damper sustain while physically modeled libraries do"? Answer according to AI (ugh!) "It is not strictly true that all sampled libraries lack half-damper sustain, while all physically modeled libraries have it, but the statement reflects a fundamental difference in how they handle articulation. Physically modeled libraries are naturally designed to support half-pedaling continuously, while sampled libraries often require complex scripting to simulate this effect, with varying degrees of success."

I do not yet fully understand all the diffs / foibles about this topic subject. Then I hear Gamechanger PLUS sustain pedal on Youtube. Sounds nice at least for guitar. I believe it works with some looping technique. I could not find a VST using the same technique / algorhythem. Reverb is not sustain.

Questions: Is there a fundamental differance about this topic sublect that may prevent or make algorithms difficult for sampled libraries to allow HD sustain? Would PLUS type algorithm based VST be a viable work around or sound too fake for polyphonic systems?

As mentioned love PT and encourage Modartt to contnue with other acoustic instruments.

Re: Sampleled libraries vs Physically Modeled libraries

Lee Zuhars wrote:

New here, love PT(9)

Bought Steinberg The Grand3 to find it cannot handle Half Damper sustain (full CC 0-127) pedal, only on off.

Stumbled across PT trial to find it does handle HD sustain. Immediately purchased PRO for this and all it's other goodness.

Emailed Spectrasonics about Keyscape. Keyscape, Halion, and SINE (Novation) does not handle HD sustain.

Googled "does sampled music libraries not support half damper sustain while physically modeled libraries do"? Answer according to AI (ugh!) "It is not strictly true that all sampled libraries lack half-damper sustain, while all physically modeled libraries have it, but the statement reflects a fundamental difference in how they handle articulation. Physically modeled libraries are naturally designed to support half-pedaling continuously, while sampled libraries often require complex scripting to simulate this effect, with varying degrees of success."

I do not yet fully understand all the diffs / foibles about this topic subject. Then I hear Gamechanger PLUS sustain pedal on Youtube. Sounds nice at least for guitar. I believe it works with some looping technique. I could not find a VST using the same technique / algorhythem. Reverb is not sustain.

Questions: Is there a fundamental differance about this topic sublect that may prevent or make algorithms difficult for sampled libraries to allow HD sustain? Would PLUS type algorithm based VST be a viable work around or sound too fake for polyphonic systems?

As mentioned love PT and encourage Modartt to contnue with other acoustic instruments.

Good sampled libraries do support half pedalling,VSL Synchron, VILabs Modern D , Garritan CFX all these libraries support half pedalling techniques and do so with pedal down samples registered with many positions which they blend to get continuous values  Netscape doesn't because this is library designed with live gig in mind and not designed for classical music . In live situations with instruments like electric guitars, drums and bass, half pedalling is not very important.
Worth noting half pedalling is only the top of the iceberg as it includes many techniques such as pedal vibrato , flutter pedalling, re-pedalling ... that all require continuous values.

After trying many libraries both Pianoteq and VILabs Modern D excel  in that particular area of piano technique.

Re: Sampleled libraries vs Physically Modeled libraries

Pianistically wrote:
Lee Zuhars wrote:

New here, love PT(9)

Bought Steinberg The Grand3 to find it cannot handle Half Damper sustain (full CC 0-127) pedal, only on off.

Stumbled across PT trial to find it does handle HD sustain. Immediately purchased PRO for this and all it's other goodness.

Emailed Spectrasonics about Keyscape. Keyscape, Halion, and SINE (Novation) does not handle HD sustain.

Googled "does sampled music libraries not support half damper sustain while physically modeled libraries do"? Answer according to AI (ugh!) "It is not strictly true that all sampled libraries lack half-damper sustain, while all physically modeled libraries have it, but the statement reflects a fundamental difference in how they handle articulation. Physically modeled libraries are naturally designed to support half-pedaling continuously, while sampled libraries often require complex scripting to simulate this effect, with varying degrees of success."

I do not yet fully understand all the diffs / foibles about this topic subject. Then I hear Gamechanger PLUS sustain pedal on Youtube. Sounds nice at least for guitar. I believe it works with some looping technique. I could not find a VST using the same technique / algorhythem. Reverb is not sustain.

Questions: Is there a fundamental differance about this topic sublect that may prevent or make algorithms difficult for sampled libraries to allow HD sustain? Would PLUS type algorithm based VST be a viable work around or sound too fake for polyphonic systems?

As mentioned love PT and encourage Modartt to contnue with other acoustic instruments.

/

Good sampled libraries do support half pedalling,VSL Synchron, VILabs Modern D , Garritan CFX all these libraries support half pedalling techniques and do so with pedal down samples registered with many positions which they blend to get continuous values Netscape doesn't because this is library designed with live gig in mind and not designed for classical music. In live situations with instruments like electric guitars, drums and bass, half pedalling is not very important.
Worth noting half pedalling is only the top of the iceberg as it includes many techniques such as pedal vibrato , flutter pedalling, re-pedalling ... that all require continuous values.

After trying many libraries both Pianoteq and VILabs Modern D excel  in that particular area of piano technique.

Thank you Pianistically for this information that HD inclusion is about the completeness / size of the library not the type / system of the library. And the analogy of use case makes sense. Wow, Veinna Symphonic libraries are extensive.

Re: Sampleled libraries vs Physically Modeled libraries

For half-pedaling in particular, blending samples together can give perfectly acceptable results, as Pianistically said.

I'd just add that the differences between sampled and modelled really come to the fore in fast repeats (trills, ostinatos, etc), where sampled instruments inevitably sound quite robotic or "too stable".

For more sustained music, there's a bit of a battle of tastes of whether you prefer the mastered, "curated" sound of samples or the raw (and perhaps a bit too-quantised) sound of models. Opinions are strong and (because internet) often stated as absolutes

Btw you mentioned guitar pedals vs sustain in pianos, so I just wanted to point out that they are different: those guitar pedals are a form of reverb to the dry sound, whereas sustains on a piano is a continuation of the dry sound plus sympathetic resonance from the other strings, leading to a more sophisticated sound evolution. There's a new crop of hybrid libraries that use samples for the dry sound plus a modal resonator model for the sympathetic resonances, but they can feel a bit detached imo. So it's not impossible at all - just pretty hard. One could write a whole PhD thesis about modelling piano resonances and launch a whole vi company with the findings

Re: Sampleled libraries vs Physically Modeled libraries

daniel_r328 wrote:

For half-pedaling in particular, blending samples together can give perfectly acceptable results, as Pianistically said.

I'd just add that the differences between sampled and modelled really come to the fore in fast repeats (trills, ostinatos, etc), where sampled instruments inevitably sound quite robotic or "too stable".

For more sustained music, there's a bit of a battle of tastes of whether you prefer the mastered, "curated" sound of samples or the raw (and perhaps a bit too-quantised) sound of models. Opinions are strong and (because internet) often stated as absolutes

Btw you mentioned guitar pedals vs sustain in pianos, so I just wanted to point out that they are different: those guitar pedals are a form of reverb to the dry sound, whereas sustains on a piano is a continuation of the dry sound plus sympathetic resonance from the other strings, leading to a more sophisticated sound evolution. There's a new crop of hybrid libraries that use samples for the dry sound plus a modal resonator model for the sympathetic resonances, but they can feel a bit detached imo. So it's not impossible at all - just pretty hard. One could write a whole PhD thesis about modelling piano resonances and launch a whole vi company with the findings

regarding repeated notes and the machine gun effect at fast speed above 12 notes/sec you are right , pianoteq excels . Most sampled libraries get the repeated sound in cache ( except ViLabs which has an option to simulate the lack of amplitude of the hammer in repeated notes and don’t get the samples from the cache) .
What is paradoxal here is that composer’s intention when they write sequences of repeated notes expect the volume to be the same apart specific accents on given notes and don’t take into consideration that that the first note of the sequence is going to be louder . So in a nutshell , we are replicating an imperfection of the action

Re: Sampleled libraries vs Physically Modeled libraries

Pianistically wrote:
daniel_r328 wrote:

For half-pedaling in particular, blending samples together can give perfectly acceptable results, as Pianistically said.

I'd just add that the differences between sampled and modelled really come to the fore in fast repeats (trills, ostinatos, etc), where sampled instruments inevitably sound quite robotic or "too stable".

For more sustained music, there's a bit of a battle of tastes of whether you prefer the mastered, "curated" sound of samples or the raw (and perhaps a bit too-quantised) sound of models. Opinions are strong and (because internet) often stated as absolutes

Btw you mentioned guitar pedals vs sustain in pianos, so I just wanted to point out that they are different: those guitar pedals are a form of reverb to the dry sound, whereas sustains on a piano is a continuation of the dry sound plus sympathetic resonance from the other strings, leading to a more sophisticated sound evolution. There's a new crop of hybrid libraries that use samples for the dry sound plus a modal resonator model for the sympathetic resonances, but they can feel a bit detached imo. So it's not impossible at all - just pretty hard. One could write a whole PhD thesis about modelling piano resonances and launch a whole vi company with the findings

regarding repeated notes and the machine gun effect at fast speed above 12 notes/sec you are right , pianoteq excels . Most sampled libraries get the repeated sound in cache ( except ViLabs which has an option to simulate the lack of amplitude of the hammer in repeated notes and don’t get the samples from the cache) .
What is paradoxal here is that composer’s intention when they write sequences of repeated notes expect the volume to be the same apart specific accents on given notes and don’t take into consideration that that the first note of the sequence is going to be louder . So in a nutshell , we are replicating an imperfection of the action

I appreciate all the feed back here. As a retired EE and amateur musician, I am just getting into modern DAW systems, Please for give me if I say something stupid. I get the importance of sonic nuance particularly with acoustic instrument reproduction. I read Gamechanger uses "smart looping" algorithms or as Gamechanger calls it Real-Time Audio Sampling. Still a form of reverb minus the faster decay, perhaps with a small sonically unnoticeable glitch at the loop point. Has Gamechanger really got a new trick or could that staccato hammer effect be noticeable? The videos were playing sweet flowing non staccato laden music.

Re: Sampleled libraries vs Physically Modeled libraries

Lee Zuhars wrote:

I read Gamechanger uses "smart looping" algorithms or as Gamechanger calls it Real-Time Audio Sampling. Still a form of reverb minus the faster decay, perhaps with a small sonically unnoticeable glitch at the loop point. Has Gamechanger really got a new trick or could that staccato hammer effect be noticeable? The videos were playing sweet flowing non staccato laden music.


Hmm I just had a quick read and it looks like it's doing some looping resynthesis -- nothing particularly new, I've seen this before. The basic idea is that you take a snippet of the original sound and loop it, but the loops have some overlap and crossfade so that there isn't a discontinuity. Then you can add additional goodies to that basic principle (like taking multiple loop samples and rotating between them so that it sounds more undulating/less static, or applying a gain envelope so that it sounds like it's decaying over time, maybe adding a soft grain reverb into the mix...). Fundamentally it operates on the DSP level, transforming the audio (any audio), rather than simulating an effect happening in a specific instrument.

Btw the staccato point I was referring to earlier is a separate problem, sorry to conflate two things. I was talking about the fact that repeated notes (unsustained) sound too similar in sampled libraries, because they always use the same sample (or a finite rotation of samples) at a given velocity. In a real instrument as well as models like Pianoteq, every keystroke is informed by the string motion already in flight, so there is a cumulative sound evolution when you have multiple key strikes. A pianist would listen for the evolving sound and subtly adjust their playing to get the desired swell, so this effect is interpretation-relevant. But you can't do this very well with sampled libraries, because the multiple keystrokes interact nonlinearly, so you can't get the same effect by (say) playing multiple samples on top of each other. So that's kind of a separate thing to all the pedal stuff

Re: Sampleled libraries vs Physically Modeled libraries

daniel_r328 wrote:

I was talking about the fact that repeated notes (unsustained) sound too similar in sampled libraries, because they always use the same sample (or a finite rotation of samples) at a given velocity. In a real instrument as well as models like Pianoteq, every keystroke is informed by the string motion already in flight, so there is a cumulative sound evolution when you have multiple key strikes. A pianist would listen for the evolving sound and subtly adjust their playing to get the desired swell, so this effect is interpretation-relevant. But you can't do this very well with sampled libraries, because the multiple keystrokes interact nonlinearly, so you can't get the same effect by (say) playing multiple samples on top of each other. So that's kind of a separate thing to all the pedal stuff

I disagree here

1) the  machine gun issue with repeated notes happens at high repetition speed > 10 notes / sec . At that speed the pianist doesn’t adjust and relies  essentially on the action .

2) again sampled libraries like Vi labs have solved the issue regarding variable velocity . Sure they cannot take into consideration the fact that the string was already vibrating when re-stoke but in the grand scheme of things this is a drop in the ocean .

Re: Sampleled libraries vs Physically Modeled libraries

Pianistically wrote:

I disagree here

1) the  machine gun issue with repeated notes happens at high repetition speed > 10 notes / sec . At that speed the pianist doesn’t adjust and relies  essentially on the action .

2) again sampled libraries like Vi labs have solved the issue regarding variable velocity . Sure they cannot take into consideration the fact that the string was already vibrating when re-stoke but in the grand scheme of things this is a drop in the ocean .

Hmm I don't know about that. Sure, at a certain playing tempo the pianist adds involuntary variation to their playing, leading among other things to velocity fluctuations - but involuntary doesn't equal random. Everybody's fluctuations will be slightly different in a recognisable way; call it a fingerprint of their playing style. In my opinion this subtlety is relevant: during practice, you want to hear your fingerprint and mould it over time, and during performance, you want your audience to hear it. Replacing it with stochastic variation would feel like playing with someone else's fingers. I guess it depends on the genre how important that is... for just for me repeated notes in sampled libraries are already a problem at much lower rates than 10 notes/sec; ymmv

Re: Sampleled libraries vs Physically Modeled libraries

daniel_r328 wrote:
Pianistically wrote:

I disagree here

1) the  machine gun issue with repeated notes happens at high repetition speed > 10 notes / sec . At that speed the pianist doesn’t adjust and relies  essentially on the action .

2) again sampled libraries like Vi labs have solved the issue regarding variable velocity . Sure they cannot take into consideration the fact that the string was already vibrating when re-stoke but in the grand scheme of things this is a drop in the ocean .

Hmm I don't know about that. Sure, at a certain playing tempo the pianist adds involuntary variation to their playing, leading among other things to velocity fluctuations - but involuntary doesn't equal random. Everybody's fluctuations will be slightly different in a recognisable way; call it a fingerprint of their playing style. In my opinion this subtlety is relevant: during practice, you want to hear your fingerprint and mould it over time, and during performance, you want your audience to hear it. Replacing it with stochastic variation would feel like playing with someone else's fingers. I guess it depends on the genre how important that is... for just for me repeated notes in sampled libraries are already a problem at much lower rates than 10 notes/sec; ymmv

I am talking about ribattuto ie.  repeated notes played at high speed with alternate fingers with one hand 321 , 4321 technique found in many classical pieces , the most known examples being scarlata k141 played at nearly 12 notes per sec by Martha Argerich . The reason II is extremely difficult to have total control of the dynamics with such speed , technique and limitation of piano actions is. :
1) different fingers used for each note which in itself is a real challenge as each finger is different from a physical lever standpoint . This is why we use same fingers in portato , ro make sure of equality of volume
2) reduced distance between hammer - string fights against you if the notes need to be played at mf level
If you can manage to control and adjust the dynamics on each tone at that speed I honestly think you should register for the next coming Chopin competition what happen in reality is you try to play each repeated note with the  same effort , relying on the  ability of performing the 321 technique as fast as you can with an intended force but not really using aural haptic feedback during the sequence . On a DP at 12 notes per sec , you already happy if you don’t get a ghost note because you played below the middle sensor . Get real my friend …

Last edited by Pianistically (16-04-2026 12:59)

Re: Sampleled libraries vs Physically Modeled libraries

New phrase to me. Shows I am still amature.

https://www.youtube.com/watch?v=gYEA9TCG2GA

Last edited by Lee Zuhars (17-04-2026 00:04)

Re: Sampleled libraries vs Physically Modeled libraries

Pianistically wrote:

The reason II is extremely difficult to have total control of the dynamics with such speed , technique and limitation of piano actions is. :
1) different fingers used for each note which in itself is a real challenge as each finger is different from a physical lever standpoint . This is why we use same fingers in portato , ro make sure of equality of volume
2) reduced distance between hammer - string fights against you if the notes need to be played at mf level

There's a bit of an incongruity in this line of thought though: if it's indeed desirable to play ribattuto perfectly evenly, but practically impossible, why would velocity randomisation by the VI be helpful? It would just add more randomness to the organic randomness my fingers already provide. What for? Conversely, if I had the superhuman ability to play each ribattuto note at exactly the same velocity, wouldn't the element of randomisation cancel out this amazing ufeat?

To reiterate my point - the pianist's contribution is not perfect evenness or intentionality, but their unique fingerprint of variation. E.g. if I play k141 (nb I use 432), the vibe is recognisably different depending on which finger I start the pattern on, without changing my intentions. So the involuntary "imperfections" of the pianist are not fungible with other forms of randomness - even without any sort of evenness.

Lee Zuhars wrote:

Shows I am still amature.

We all are! All the jargon just shows we spend too much time online and too little practicing!!

Last edited by daniel_r328 (17-04-2026 08:54)

Re: Sampleled libraries vs Physically Modeled libraries

It’s curious that you’re discussing the ribatutto using an example from Scarlatti (who wrote that for the harpsichord, not the piano), along with the accordion example, another instrument entirely, a different world.

Daniel, regarding that 432 fingering, your 'self-taught' background really shows; any more or less formal teacher would have imposed 321 on you (which, by the way, is the best for the piano, the 4th finger is the 'poor relative' of the hand, yet you’re using it on the strong beat and doing it over and over again, haha).

But generally, I agree with you: we already add enough variation ourselves, whether intentionally or not, without the software adding yet another layer of it, one that is, indeed, completely out of our control.

Last edited by jmanrique (17-04-2026 12:45)

Re: Sampleled libraries vs Physically Modeled libraries

jmanrique wrote:

It’s curious that you’re discussing the ribatutto using an example from Scarlatti (who wrote that for the harpsichord, not the piano), along with the accordion example, another instrument entirely, a different world.

Daniel, regarding that 432 fingering, your 'self-taught' background really shows; any more or less formal teacher would have imposed 321 on you (which, by the way, is the best for the piano, the 4th finger is the 'poor relative' of the hand, yet you’re using it on the strong beat and doing it over and over again, haha).

But generally, I agree with you: we already add enough variation ourselves, whether intentionally or not, without the software adding yet another layer of it, one that is, indeed, completely out of our control.

The additional randomness option would help in the case of a MIDI file sending the exact same note values.

For live playing of course that’s not needed.

Re: Sampleled libraries vs Physically Modeled libraries

dikrek wrote:

The additional randomness option would help in the case of a MIDI file sending the exact same note values.

True, that didn't cross my mind, but it figures: using Pianoteq just to feed it some robotic MIDI file…then again, I might be wrong: they could be the perfect couple, an emulated piano and an emulated pianist, lol

Last edited by jmanrique (17-04-2026 13:03)

Re: Sampleled libraries vs Physically Modeled libraries

jmanrique wrote:

Daniel, regarding that 432 fingering, your 'self-taught' background really shows; any more or less formal teacher would have imposed 321 on you

Sorry to be rising to the bait but I can't help myself:

https://www.youtube.com/watch?v=Gh9WX7TKfkI <-- margaret argerich using 432 (from timestamp 0:30 you get a reasonably clear view)

https://imslp.org/wiki/File:PMLP472479-...------.pdf - an edition that collates multiple suggestions but gives 432 top billing

https://www.youtube.com/watch?v=h6LtERRLKww - top youtube score vid using 432 (followed by 121 which I can appreciate but to me it's just overcomplicating it a tad)

Seems like my limited luck with teachers extends to this hypothetical one .

Re: Sampleled libraries vs Physically Modeled libraries

Oops, well I don't think so, Martha uses 321321. At least, I can see it clearly, both at that point and others (try watching it at a slower playback speed; it becomes cristal clear).
But, now that you mention it, 432121 strikes me as a very interesting fingering, more logical, both from a muscular and a musical standpoint.

Seeing Jean Rondeau (on YouTube) use 31 works well, just as I imagine 21 or even 312121 would. I especially like that last one because it’s unique to each measure—a single gesture—much like 43121, instead of repeating 3x2 (as in 321, 321) or 2x3 (as in 31, 31, 31).

As for the editions, what’s written is one thing and what is actually played is another. That’s why Urtext (clean) editions are usually preferred, so we can write in our own fingering without having to cross out suggestions.

But, of course, the best fingering is whatever works best for each individual. Still, it’s fun to argue about it, mostly because there is an underlying musculoskeletal and nervous system basis that we obviously all share.

As for my comment regarding the teacher/student relationship, that’s where experience usually leads us to accept the teacher's suggestion... even if we end up doing our own thing later (and if it works, they’ll just look the other way, haha).

Last edited by jmanrique (17-04-2026 17:49)

Re: Sampleled libraries vs Physically Modeled libraries

jmanrique wrote:

Martha uses 321321.

Huh, you're right! On first watch I could have sworn to see 432 but that's not what happens. Here I am balking against one dogma (321) while trying to impose my own (432) - oh well. You're right that trad instruction would have tried to talk me out of it (hopefully unsuccessfully, 432 is great for me)