Perhaps I didn’t word my views very well. What I was trying to say, is this: people tend to think too quickly, in my view, that we’re there, or nearly there, simply because a virtual instrument manages, in some production or other, to suggest a particular presence of the real thing to an effective degree. You get that a lot with orchestral sounds too. And with drums. Well, with all instruments, really. And, not surprisingly but quite puzzling to me nonetheless, with pianos too.
But it’s not because a capably handled orchestral library can replace what a real orchestra would contribute to a particular musical situation — which, in specific situations, is perfectly possible these days — that we can conclude that samples are ready to replace orchestras in every possible situation. Samples, at this point in time, are still only capable of simulating only the tiniest slice of what an orchestra is capable of, to a more or less believable degree. That tiny slice already covers quite some ground, sure, but it’s still nothing more than a miniscule fraction of a real orchestra’s sonic universe.
Given what most people like or have to use samples for, it’s no suprise that samples can be used most effectively to simulate what may be called the cinematic variant of the orchestral idiom. That’s also the idiom which nearly all developers aim for when creating orchestral sample libraries. But move outside that cinematic world, and you quickly find that samples are next to impotent to render most of the timbres, articulations, textures, blends, expressions, dynamics and overal presence of an orchestra. Try, for example, mocking up this recording, even with the best libraries and mock-up tools available these days, and see how far you get. Nowhere is where, as will (or should, anyway) already become painfully clear halfway through the first bar.
Sampled drums: same thing. They can do many things very well and they suit many contemporary stylings wonderfully. No discussion. But try to summon the ghost of, say, a Max Roach, a Dannie Richmond or a Tony Williams with even the best virtual drums, and you’re — again — nowhere. Absolutely nowhere. Sampled drums simply can not sound like (a recording of) a real kit played with talent, skill and passion. That’s still totally impossible today.
And I am of the strongest conviction that the same holds true for virtual pianos as well. They’re a great and musically wholly satisfying solution in many circumstances — partly because, to begin with, most of these circumstances only require one or two of the many personalities that a (real) piano can assume — and the finest ones can give us countless hours of profound musical pleasure, I don’t dispute any of that, but even so, I’m nowhere near ready or prepared to call them “pretty damn close” to the real thing. And by ‘real thing’ I mean a recording of the real thing, obviously.
And it’s not just a matter of the right timbres, mechanically and/or physically correct resonances or the right dynamic colours and levels at the right (= desired) time, there’s also a rather wide and very problematic range of more technical aspects that virtual instruments struggle unsuccessfully with: frequency build-ups, imaging issues, dynamic differentiations, phase issues and — finally returning to the original topic — spatial issues. To name just a few.
Here’s some audio. Listen to this on whatever playback system you happen to have available — audophile speakers, earbuds, a smartphone, your studio monitors, an iPad, … it doesn’t matter — and you should always hear what can’t be mistaken for anything other than a great sounding recording of a(n equally great sounding) real piano. This is a soundworld that is a million miles beyond the territory available to us through virtual means.
As is this. It’s unfortunately impossible to list everything I would like to point out in this recording — and this post is already long enough as it is anyway —, let me just say that nearly every note, every attack, every release, every chord, every consonance and dissonance, every pedal move (take particular note of the pedal action in this performance), and the almost tangible presence of all the materials that go into the building of a grand piano, is something I haven’t heard yet in any virtualization of the instrument.
It’s not that I don’t like virtual instruments. I love ‘em. Seriously. Much of my musical activity revolves around them. But I can only work with them if I accept and even embrace their artificiality and their many limitations. Any other approach, especially one seeking realism, is inevitably doomed to be deeply frustrating and dissatisfying to me. So I most certainly never ever consider them close to the real thing. I like to think of them, and also treat them, as inhabiting a parallel reality. The reality where plastic flowers live.
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Audio example 1: Franz Schubert, Symphony nr. 4 in C minor - IV. Allegro / Freiburger Barockorchester (Harmonia Mundi)
Audio example 2: "Parvaneh" / Thomas Rückert, piano (ECM)
Audio example 3: Igor Stravinsky, "Epitáfio / Erika Ribeiro, piano (Rocinante)
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Last edited by Piet De Ridder (11-01-2024 12:07)