Topic: Controlling de-humanization? Hard to describe
Has anyone else noted that there is some strangely randomized noisy element inevitably taking place in Pianoteq, regardless of any instrument or any setting whatsoever? It affects both the accent and the spatial perception - especially if you use headphones - to the extent that sometimes it results in a bit too rough change of volumes.
For example, if you play a sequencer/arpeggiator (or MIDI clip) set in order to trigger the same MIDI note with a fixed velocity over and over, at a very fast tempo (or high note-subdivisions), then you should be able to detect this potentially-unnecessary-added-detail more often than not.
I don't know if we may call such a thing "humanization" but eventually ends up making it sound like most humanization algorithm. So yeah, cool. However, I was not able to find any parameter relatively to this variable (as far as my Pianoteq knowledge goes, PRO version)
Now I call it "randomized" as it shows an unrecognizable pattern to me and "noisy" since it's not subtle, rather, unexpectedly swinging between loud and quiet, quite undesirable for certain purposes. For all that the mere string sound is left untouched and repeats without any noticeable difference, the same cannot be said for the overall sound and underlying impetus, as the remaining mechanical parts which are involved in the strike, somehow they do render non-identical sounds from time to time (hence the "noise" qualification for lack of a better term).
I can't wrap my mind around the phase switch that suddenly modifies the stereo image (plus some sort of accents change in mono) for a very brief instant. It is inevitable, even after tweaking with "sound speed" or other sound transmission factors. Even if it turns out that it may have to do with simulating the various overtones presences coloring the attack differently at each strike, which I understand, then a depth control to tame this effect also would come in handy.
I don't think that's the case, though...apparently, no matter how close to zero the "noise" parameters (such as "key release noise", "hammer noise" and the like) are brought, the specific noisy element that I'm referring to can't be tamed (not in the sense that I can't silence it but in the sense that it changes character by itself for no reason)
Now I distinguish both the "phase switch" - affecting the stereo image on one side - and the "strike noise" - leading to different accent outcomes on the other - as independent events, but can't say whether this be a twofold aspect of the same thing. So...what is this unusual behavior due to? Hidden "humanization" or am I missing something?
I know that Pianoteq is not sample-based and physical modelling synthesis, I can live with that if it is not designed to play two identical samples along each other. I can't simply see which physical property the program is attempting to reproduce when it does what I've just tried to describe. It sounds "unnatural" to my ears. I would gladly appreciate any feedback on this - and a little help from my friends! Because this randomized event is totally messing up my sequences...(ok, the change is so tiny but actually it is enough for the timbre to become "a significant other" after distortion comes into play in the audio processing)
As for the hearing test, just make sure to run under optimal condition (good headphones, no reverb/delay, mid/high register, etc)
Thanks.