Re: Sample pianos - R.I.P.?
The fact is for whatever reason, physical modeling is not there yet. Period.
Oh, my oh my, where to begin...
Well, in terms of capturing the sound of specific pianos _exactly_, physical modelling would very likely "fall short," unless the attempt is to model the samples.
But in terms of creating an actual piano _instrument_, and being _playable_ as such, physical modelling has proven to me, in the form of Pianoteq, to be the superior method, with superior results. The interaction of the various modules involved in creating the Pianoteq sound (and the various instrument models which underly this sound) proves to be the epitome of the phrase, "The whole is greater than the sum of its parts."
The sum of samples, on the other hand, is the sum of samples.
As with an acoustic piano, I can adjust my own performance to the instrument in Pianoteq. (But, unlike a "real" OR "sampled" piano, so many additional details can be manipulated to better effect in Pianoteq.) With the sample libraries, I do _not_ have this freedom. Many players' solutions would be to throw effects and mastering tools at the sound, but I find that idea to be _deeply_ unsatisfying. (Though I will admit that I like oddball compression for "artistic" purposes, and I'll throw overdrive/distortion in the mix for much the same reason. >:^)
So yes, the high end piano samplers are superior, whether some of us want to accept it or not. And the libraries are gettiing bigger all the time to the point that some of them are 70GB or more for just ONE piano, not a collection of pianos.
Which is a laughable trend. Soon, you'll have 1TB libraries consisting of super-high-resolution samples of every imaginable velocity layer, at various levels of pedalling. ZOMFG. Where does the madness end? It doesn't, because the thinking behind sampling is all about REproduction, not source production. You can increase the pixels in an image to the millionth degree, but the 2-D picture that results will still _never_ be a painting on canvas (with all of its attendant textures and subtleties). And an audio recording will _never_ wholly replicate a live performance.
My experience thus far: I _know_ that I forget I'm "at the computer" when I'm playing Pianoteq.
Thy version 4 come, thy new instruments be done, in the computer as it is in the wood!"