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	<title type="html"><![CDATA[Modartt user forum - Random Seed function]]></title>
	<link rel="self" href="https://forum.modartt.com/extern.php?action=feed&amp;tid=7722&amp;type=atom"/>
	<updated>2020-09-15T09:52:29Z</updated>
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	<id>https://forum.modartt.com/viewtopic.php?id=7722</id>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969420#p969420"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>stamkorg wrote:</cite><blockquote><p>My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.</p></blockquote></div><p>You can use the scrollwheel when the mouse cursor is over the seed text box.</p>]]></content>
			<author>
				<name><![CDATA[julien]]></name>
				<uri>https://forum.modartt.com/profile.php?id=2</uri>
			</author>
			<updated>2020-09-15T09:52:29Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969420#p969420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969414#p969414"/>
			<content type="html"><![CDATA[<p>If you, stamkorg, have any small MIDI controller or a large one with knobs or sliders, after a controll-click onto the <strong>Condition</strong> slider a popup shows a <strong>MIDI</strong> button to an <strong>Assign MIDI Event</strong> feature already to receive its event from any knob you turn on the controller.</p><p>I&#039;ve just turned my knob somewhat randomly, and got various values from 0000 to 9999 displayed as <strong>Random seed</strong>.<br /><span class="postimg"><img src="http://8e5aac4bc793d119543e-a784f0287de17aca81e7ecc053e60785.r69.cf2.rackcdn.com/1861/images/Oxygen-25_slug.jpg" alt="http://8e5aac4bc793d119543e-a784f0287de17aca81e7ecc053e60785.r69.cf2.rackcdn.com/1861/images/Oxygen-25_slug.jpg" title="http://8e5aac4bc793d119543e-a784f0287de17aca81e7ecc053e60785.r69.cf2.rackcdn.com/1861/images/Oxygen-25_slug.jpg"/></span></p><p>Maybe I&#039;m just imagining things; I see some humor in Guillaume&#039;s reply to your inquiry about seed and his indicating:<br /></p><div class="quotebox"><cite>Philippe Guillaume wrote:</cite><blockquote><p>Ah, I see now.&nbsp; ...the UI is already quite densely populated.</p></blockquote></div><p>I have been reading a bit too much.&nbsp; Have to take a break now.</p>]]></content>
			<author>
				<name><![CDATA[Amen Ptah Ra]]></name>
				<uri>https://forum.modartt.com/profile.php?id=5334</uri>
			</author>
			<updated>2020-09-15T02:27:34Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969414#p969414</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969413#p969413"/>
			<content type="html"><![CDATA[<p>The first way is to write a script for the solution.&nbsp; Most DAWs have some sort of MIDI scripting function, which would allow you to pass a new random number at a set interval to PTQ from within a PTQ host.&nbsp; You could also find/write software that intercepts and changes all or part of the MIDI data before passing it to PTQ--that would work with the standalone or perhaps hosted versions of the program.&nbsp; There are a few commandline utilities that linked with some internal midi ports--like LoopBe or something newer--that could easily be crafted to do what you&#039;re wanting.&nbsp; It would take a little scripting and testing, but it&#039;s likely quite doable.</p><p>The second would require a new version of PTQ, but the developers could look at adding the &quot;humanize&quot; parameter that exists for other features to the Random Seed generator.&nbsp; I don&#039;t know how complicated (or desirable) the change would be, but that would theoretically solve the problem.&nbsp; While I don&#039;t know the technical limitations, some users have been asking in the forums for more or all features to link to their own humanize parameter.&nbsp; Whether that could actually happen is question I don&#039;t begin to have any answers to.</p>]]></content>
			<author>
				<name><![CDATA[tmyoung]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3155</uri>
			</author>
			<updated>2020-09-14T23:52:14Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969413#p969413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969409#p969409"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>tmyoung wrote:</cite><blockquote><p>You could attach the Random Seed to a MIDI function (which is already available as an option in PTQ) and set your DAW or Controller to provide a new random random-seed.</p></blockquote></div><p>Could you develop your idea?<br />I see how to assign a controler to the Random Seed function, but I can&#039;t see how this control could give an order to select a random value between 0000 and 9999</p><p>SK</p>]]></content>
			<author>
				<name><![CDATA[stamkorg]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3941</uri>
			</author>
			<updated>2020-09-14T18:26:40Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969409#p969409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969408#p969408"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Philippe Guillaume wrote:</cite><blockquote><p>Ah, I see now. I&#039;m afraid it wouldn&#039;t be easy, the UI is already quite densely populated.</p></blockquote></div><p>Yes I know. It&#039;s a detail, it&#039;s not so important after all</p>]]></content>
			<author>
				<name><![CDATA[stamkorg]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3941</uri>
			</author>
			<updated>2020-09-14T18:23:53Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969408#p969408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969407#p969407"/>
			<content type="html"><![CDATA[<p>&quot;... the UI is already quite densely populated...&quot;</p><p>Yes, and it is a good reason To study a real full screen interface for the next version...<br />My dream is a full screen with a large picture of the instrument in use and a direct and easily access to favorites (icons).</p>]]></content>
			<author>
				<name><![CDATA[YvesTh]]></name>
				<uri>https://forum.modartt.com/profile.php?id=7147</uri>
			</author>
			<updated>2020-09-14T18:11:54Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969407#p969407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969402#p969402"/>
			<content type="html"><![CDATA[<p>You could attach the Random Seed to a MIDI function (which is already available as an option in PTQ) and set your DAW or Controller to provide a new random random-seed.</p>]]></content>
			<author>
				<name><![CDATA[tmyoung]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3155</uri>
			</author>
			<updated>2020-09-14T17:03:04Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969402#p969402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969388#p969388"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>stamkorg wrote:</cite><blockquote><div class="quotebox"><cite>Philippe Guillaume wrote:</cite><blockquote><p>Not sure I understand your question correctly...</p></blockquote></div><p>Yes, my english is not so good.<br />Thanks for your interest. <br />I don&#039;t want to detune.<br />The Random Seed (4 digits number) changes the color of the tone for a given position of the condition slider. The more the condition slider is near to 0, the more this color change in the tone is subtle. <br />When the condition slider is at 0, the condition is perfect and the random seed value doesn&#039;t change anything to the sound.</p><p>My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.</p></blockquote></div><p>Ah, I see now. I&#039;m afraid it wouldn&#039;t be easy, the UI is already quite densely populated.</p>]]></content>
			<author>
				<name><![CDATA[Philippe Guillaume]]></name>
				<uri>https://forum.modartt.com/profile.php?id=5</uri>
			</author>
			<updated>2020-09-13T17:51:34Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969388#p969388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969386#p969386"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Philippe Guillaume wrote:</cite><blockquote><p>Not sure I understand your question correctly...</p></blockquote></div><p>Yes, my english is not so good.<br />Thanks for your interest. <br />I don&#039;t want to detune.<br />The Random Seed (4 digits number) changes the color of the tone for a given position of the condition slider. The more the condition slider is near to 0, the more this color change in the tone is subtle. <br />When the condition slider is at 0, the condition is perfect and the random seed value doesn&#039;t change anything to the sound.</p><p>My idea is to randomly change the random seed value with a simple mouse click, to have this very subtle change in the tone faster than by opening the function and changing manually the number.</p>]]></content>
			<author>
				<name><![CDATA[stamkorg]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3941</uri>
			</author>
			<updated>2020-09-13T17:18:19Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969386#p969386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969383#p969383"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>stamkorg wrote:</cite><blockquote><p>Ok, Thank you,<br />That&#039;s what I thought because I couldn&#039;t hear any effect in that condition.</p><p>Now, do you think it would be possible to include a button that chooses a random number for this function inside the main interface in a future update?</p></blockquote></div><p>Not sure I understand your question correctly... In Standard and Pro, select &quot;Detune notes&quot; in the Diapason drop down menu (tuning panel). That will open the NOTE EDIT panel. There, click on the random button. You can then also smooth or rescale the Detune amount.</p>]]></content>
			<author>
				<name><![CDATA[Philippe Guillaume]]></name>
				<uri>https://forum.modartt.com/profile.php?id=5</uri>
			</author>
			<updated>2020-09-13T12:54:23Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969383#p969383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969381#p969381"/>
			<content type="html"><![CDATA[<p>Ok, Thank you,<br />That&#039;s what I thought because I couldn&#039;t hear any effect in that condition.</p><p>Now, do you think it would be possible to include a button that chooses a random number for this function inside the main interface in a future update?</p>]]></content>
			<author>
				<name><![CDATA[stamkorg]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3941</uri>
			</author>
			<updated>2020-09-13T12:22:02Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969381#p969381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969377#p969377"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>stamkorg wrote:</cite><blockquote><p>This Random Seed function changes the detuned sound of a piano model.<br />But if the condition slider is at 0, does it change something?</p><p>Thanks</p><p>SK</p></blockquote></div><p>No (a simple &quot;No&quot; looks so short, so I added these brackets <i class="far fa-smile smiley"></i> )</p>]]></content>
			<author>
				<name><![CDATA[Philippe Guillaume]]></name>
				<uri>https://forum.modartt.com/profile.php?id=5</uri>
			</author>
			<updated>2020-09-12T19:39:16Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969377#p969377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Random Seed function]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=969368#p969368"/>
			<content type="html"><![CDATA[<p>This Random Seed function changes the detuned sound of a piano model.<br />But if the condition slider is at 0, does it change something?</p><p>Thanks</p><p>SK</p>]]></content>
			<author>
				<name><![CDATA[stamkorg]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3941</uri>
			</author>
			<updated>2020-09-11T19:37:50Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=969368#p969368</id>
		</entry>
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