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	<title type="html"><![CDATA[Modartt user forum - Stupid human trick: reverse direction of head in Binaural presets.]]></title>
	<link rel="self" href="https://forum.modartt.com/extern.php?action=feed&amp;tid=731&amp;type=atom"/>
	<updated>2009-07-25T16:10:34Z</updated>
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	<id>https://forum.modartt.com/viewtopic.php?id=731</id>
		<entry>
			<title type="html"><![CDATA[Re: Stupid human trick: reverse direction of head in Binaural presets.]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=5535#p5535"/>
			<content type="html"><![CDATA[<p>Further notes on the Stupid Human Trick:</p><p>1. Since turning the head around puts the ears and nose facing a wall or corner, the reverb settings need to be considered--the reflections may arrive a little earlier, or at least have more prominence. Dragging the bottom two Reverb pane sliders closer to the left side may give the sound still more of a pleasant presence. Or not.</p><p>2. Worth trying is moving the outward-facing head all the way to the edge of the square surrounding the piano as if that edge was a wall, so the nose is in the corner or against the wall, as though the head had misbehaved. The sound is not always automatically distant. Playing around with the Dry-Wet ratio can then create a plate reverb and various other hard-to-describe and probably-not-worth-describing sounds.&nbsp; A new range of piano sounds, however. (I&#039;m not speaking of moving the head all the way to the actual wall that exists far outside the square--moving it there does create more distance than may be wanted, although with the volume turned up, the resulting sound might also be of use.)</p><p>3. Ideally, facing the head away from the piano also means that when the head twists off the body, which would presumably require that it has completed a full turn, it will not see the resulting ugliness imposed upon the piano, thus sparing it a final moment of anguish as consciousness is lost. Unless, of course, the head is set to automatically continue to revolve, a situation which would impose a regrettably less pleasant experience.</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-07-25T16:10:34Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=5535#p5535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Stupid human trick: reverse direction of head in Binaural presets.]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=5524#p5524"/>
			<content type="html"><![CDATA[<p>We can call it &quot;Dizzy Dummy&quot; -- I&#039;ll get the mop and bucket!!!&nbsp; %^)</p>]]></content>
			<author>
				<name><![CDATA[dhalfen]]></name>
				<uri>https://forum.modartt.com/profile.php?id=536</uri>
			</author>
			<updated>2009-07-24T04:04:09Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=5524#p5524</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Stupid human trick: reverse direction of head in Binaural presets.]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=5516#p5516"/>
			<content type="html"><![CDATA[<p>I wonder what actually happens--is the phasing of the mics reversed, in a way? The phasing of the ears?</p><p>Automate it so the head is always moving? But what would you call it? Auto-rotate head? Hm...But what happens to the body? Surely in a realistic simulation the head would pop off the body after a good twist or two, and then there&#039;s the mess to clean up.</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-07-23T23:53:31Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=5516#p5516</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Stupid human trick: reverse direction of head in Binaural presets.]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=5515#p5515"/>
			<content type="html"><![CDATA[<p>Oo, oo, oo, this stupid human has a request:</p><p>Let&#039;s add an option where the headphones can _rotate_ (in both horizontal directions and with controllable speed).&nbsp; I mean, I can already fudge this with an external Leslie simulation, but that tends to add some extra colour (which may or may not be what I want).</p><p>In fact, why don&#039;t we go &quot;whole hog&quot; and add this feature to _each_ microphone as well?</p><p>I&#039;m getting dizzy already...</p><p>I&#039;m going back to my rubber room now.&nbsp; %^)</p>]]></content>
			<author>
				<name><![CDATA[dhalfen]]></name>
				<uri>https://forum.modartt.com/profile.php?id=536</uri>
			</author>
			<updated>2009-07-23T22:16:51Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=5515#p5515</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stupid human trick: reverse direction of head in Binaural presets.]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=5507#p5507"/>
			<content type="html"><![CDATA[<p>Just a note about something I did by accident that creates an interesting variation on any Binaural preset: (I&#039;m speaking of the default presets with the head\phones placed to the right of the piano.)</p><p>If you just turn the head around, so the arrow is pointing in the wrong direction, directly away from the piano, exactly opposite where it was originally pointing, the result is a valid variation on the sound. </p><p>It doesn&#039;t sound as though you are standing with your back to the piano, exactly. The sound becomes less &quot;rich&quot; and a little more distant, but good.</p><p>(Move the head closer to the piano, of course, to compensate for the increased sense of distance.)</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-07-23T16:26:00Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=5507#p5507</id>
		</entry>
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