<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Modartt user forum - cymbalom]]></title>
	<link rel="self" href="https://forum.modartt.com/extern.php?action=feed&amp;tid=663&amp;type=atom"/>
	<updated>2009-12-24T23:30:34Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.modartt.com/viewtopic.php?id=663</id>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=8125#p8125"/>
			<content type="html"><![CDATA[<p>I&#039;m not against guitar and organ physical models if I can play them with the normal 88keys. <br />Of course eventually they&#039;d need their own interfaces like the guitar (fretboard and maybe amp stuff) and the organ interface (manuals/pedals/stops)<br />By the way I&#039;d suggest older cimbaloms; and some more FX for the e-piano addon.</p>]]></content>
			<author>
				<name><![CDATA[davidka91]]></name>
				<uri>https://forum.modartt.com/profile.php?id=1194</uri>
			</author>
			<updated>2009-12-24T23:30:34Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=8125#p8125</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=8119#p8119"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>olepro wrote:</cite><blockquote><p>Now i have tried the cymbalon and this is really sounding great :-)</p></blockquote></div><p>Yes! <i class="far fa-smile smiley"></i></p><div class="quotebox"><blockquote><p>And a funny thing i have noticed.<br />The very first attack (milli seconds) has some of the sound i have missed on all the piano models !<br />This sound of wood/felt on a steel string.<br />I actually tried to layer the C3 with a very little amount of the cymbalon attack and it really does something..... me think</p></blockquote></div><p>Yes, I can hear this too. I hear two things - a pleasant &quot;click&quot; right at beginning, and then I hear very high frequency, metallic overtones that decay rapidly. As you say, it really does sound like a steel string being struck.&nbsp; It sounds *clear*, too - hi fidelity!<br />I haven&#039;t tried your layering idea yet.</p><p>Greg.</p>]]></content>
			<author>
				<name><![CDATA[skip]]></name>
				<uri>https://forum.modartt.com/profile.php?id=353</uri>
			</author>
			<updated>2009-12-24T14:09:50Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=8119#p8119</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7978#p7978"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Gilles wrote:</cite><blockquote><p>Some people claim to be already doing it:</p><p><a href="http://www.domusorgels.nl/en/unico/physicalmodeling">http://www.domusorgels.nl/en/unico/physicalmodeling</a></p></blockquote></div><p>I have several amusing anecdotes about Viscount (who developed Unico/Physis) and their prior mishaps which I won&#039;t repeat here.&nbsp; </p><p>Suffice to say that they developed it over a 10 year period (based on computing power of 10 years ago?), the hyperbole is staggering yet there is not_one_single_demonstration of a single simulated pipe in a dry acoustic (e.g. a builder&#039;s voicing room).&nbsp; </p><p>When the CM100 module came out, I had a lengthy exchange with the director of Viscount UK about it and begged for demos of even a few of the hundreds of voices they claimed in their literature.&nbsp; All I received was links to some tutti performances of little-known germanic works which were swamped in artificial reverb and sounded little better than - no, I&#039;ll rephrase this - they were excruciating.&nbsp; I also asked for information on what was user-alterable in the voicing and it was pretty disappointing.&nbsp; If they don&#039;t have the voice you want, you&#039;re out of luck.</p><br /><div class="quotebox"><blockquote><p>or are studying it:</p><p><a href="http://www.sea-acustica.es/Sevilla02/mus06011.pdf">http://www.sea-acustica.es/Sevilla02/mus06011.pdf</a></p><p>Has this produced any worthwhile result that you know of ?</p></blockquote></div><p>I saw this paper a few years ago when trawling for information on physical modeling.&nbsp; The main disappointment is that they chose to model free reeds.&nbsp; Very few organs use free reeds and the only type of reed stop using them is an imitative clarinet.&nbsp; In a nutshell, if you wanted to add some pedal reeds to your small pipe organ, they would be striking reeds not free ones.</p>]]></content>
			<author>
				<name><![CDATA[NeilCraig]]></name>
				<uri>https://forum.modartt.com/profile.php?id=837</uri>
			</author>
			<updated>2009-12-20T11:09:17Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7978#p7978</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7956#p7956"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>NeilCraig wrote:</cite><blockquote><p>Okay, extract of Percy Whitlock&#039;s &quot;Dolcezza&quot; uploaded.&nbsp; Bear in mind this is additive synthesis.&nbsp; </p><p>...</p><p>There has *got* to be a better way of doing this than guesstimating/doing it by ear with additive synthesis though.</p></blockquote></div><p>I love the organ too and sometimes play a sampled instrument from Sampletekk, but I would love a physical model.</p><p>Some people claim to be already doing it:</p><p><a href="http://www.domusorgels.nl/en/unico/physicalmodeling">http://www.domusorgels.nl/en/unico/physicalmodeling</a></p><p>or are studying it:</p><p><a href="http://www.sea-acustica.es/Sevilla02/mus06011.pdf">http://www.sea-acustica.es/Sevilla02/mus06011.pdf</a></p><p>Has this produced any worthwhile result that you know of ?</p>]]></content>
			<author>
				<name><![CDATA[Gilles]]></name>
				<uri>https://forum.modartt.com/profile.php?id=657</uri>
			</author>
			<updated>2009-12-19T21:05:09Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7956#p7956</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7954#p7954"/>
			<content type="html"><![CDATA[<p>I looked into Scala a little more and think I have good news: a Scala file is only a text file, and the format appears simple--just put the number of tones at the top and then on each line the pitch in cents. </p><p>Here&#039;s their page about the format, and the home page for downloading the free Scala program:</p><p><a href="http://www.huygens-fokker.org/scala/scl_format.html">http://www.huygens-fokker.org/scala/scl_format.html</a><br /><a href="http://www.huygens-fokker.org/scala/">http://www.huygens-fokker.org/scala/</a> </p><p>BUT: I don&#039;t know for certain if loading a Scala file into PTeq has exactly the same effect as &quot;manually&quot; detuning each note one by one. Do the other elements interact the same way with the new tuning with a Scala file, or does the tuning come in later, just altering the pitches as though one had transposed the midi data? I&#039;m afraid it may be the latter. I guess I have to post a separate question about this.</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-12-19T19:55:24Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7954#p7954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7953#p7953"/>
			<content type="html"><![CDATA[<p>@ Glenn:&nbsp; Yes, the PLAY-style interface is an idea but even for a small chamber/continuo organ (a nice proof of concept and I have quality, unedited samples of one for analysis purposes) the main interface would only have enough detail for setup of the entire instrument; temperament, acoustics, listener distance (markedly alters tone due to much of the noise not carrying far) and balance between ranks.&nbsp; For the different ranks of pipes, there would need to be a - or several - deep editing modes.</p><p>@Jake:</p><p>Somehow I missed the rest of the discussion about the tuning data and Scala files.&nbsp; In short, I don&#039;t know anything about Scala files but I&#039;m quite prepared to learn if that&#039;s going to help someone.</p><p>In respect of fractions of cents, Philippe et al would have the definitive answer as to whether this matters to the PTQ engine.&nbsp; If it doesn&#039;t, the probable reason would be that a struck piano string won&#039;t keep to a static frequency, unlike an organ.&nbsp; </p><p>If you held down 2 organ keys an octave apart and you had a tuning discrepancy of less than 1 cent, you may well hear the phase shifts over time.&nbsp; This would be more noticeable on an electronic, because of the ways that electrical signals interact and phase cancellations are much greater in magnitude than with pure acoustic mixing.&nbsp; </p><p>Tuning organs is tricky business because in particular, reeds will produce enharmonic noise which can beat against mixtures etc.&nbsp; I don&#039;t see this being a problem with piano because the sound is constantly evolving in spite of your tuning accuracy.</p>]]></content>
			<author>
				<name><![CDATA[NeilCraig]]></name>
				<uri>https://forum.modartt.com/profile.php?id=837</uri>
			</author>
			<updated>2009-12-19T19:10:08Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7953#p7953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7945#p7945"/>
			<content type="html"><![CDATA[<p>I think Julien&#039;s English is very well, no need for Neal to learn French <i class="far fa-grin-tongue-squint smiley"></i></p><br /><p>Also, I don&#039;t have anything against changing the interface of Pianoteq in case of a possible future church organ add-on. Take a look at EastWest PLAY and their way of hosting vastly different sample libraries all through one unified interface.</p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2009-12-19T16:54:40Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7945#p7945</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7943#p7943"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>NeilCraig wrote:</cite><blockquote><p>Gents, I may know about organs and know a Willis from a Schnitger, but my maths skills are a big fat zero. It is incredibly frustrating knowing what I want to do, or have a piece of software do, but not be able to do it.</p></blockquote></div><p>On the matter of the Pianoteq interface, I&#039;m not suggesting hacking it to make an organ (a sacrilege), but a developing completely new software called Organteq.</p><p>I think the piano technician background of Phillipe Guillaume was critical in being able to develop Pianoteq.&nbsp; A mathematician without this background would have a very difficult time understanding the interactions of the parts of a piano that affect the sound.</p><p><a href="http://www-gmm.insa-toulouse.fr/~guillaum/cv_en.htm">http://www-gmm.insa-toulouse.fr/~guillaum/cv_en.htm</a></p><p>Perhaps with your knowledge of organs, you could be in for a career change - math skills are learned.&nbsp; Or you could learn French and collaborate. <i class="far fa-smile-wink smiley"></i></p><p>Glenn</p>]]></content>
			<author>
				<name><![CDATA[Glenn NK]]></name>
				<uri>https://forum.modartt.com/profile.php?id=750</uri>
			</author>
			<updated>2009-12-19T16:50:59Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7943#p7943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7942#p7942"/>
			<content type="html"><![CDATA[<p>Yes, yes on the M. </p><p>And did you see the post in that same thread with the link to the spreadsheet giving three separate, note-note tunings for a Steinway B? Along with Kawais and Yamaha&#039;s and other Steinways...Do you by any chance know how to create tuning files in Scala? Since the file is a spreadsheet, it might be relatively simple to copy and paste each piano&#039;s settings for a Scala file. Much easier than dragging the bars in the Detune pane.</p><p>I&#039;ll post the file as a preset later today. But I&#039;ve only taken it as far as I can--I need help. It&#039;s hard for me to judge the result after to listening to each note for so long.</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-12-19T16:27:59Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7942#p7942</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7938#p7938"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Jake Johnson wrote:</cite><blockquote><p> <br />We wouldn&#039;t want to distract, would we?</p></blockquote></div><p>Agreed.&nbsp; How are you getting on with your streched tuning data?&nbsp; Do you still need someone to look at the Steinway M?</p>]]></content>
			<author>
				<name><![CDATA[NeilCraig]]></name>
				<uri>https://forum.modartt.com/profile.php?id=837</uri>
			</author>
			<updated>2009-12-19T16:01:51Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7938#p7938</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7937#p7937"/>
			<content type="html"><![CDATA[<p>Gentlemen, gentlemen. </p><p>Creating pianos is complex, delicate work, as is crafting software and attending to the needs of people who constantly want changes in both the pianos and software. We wouldn&#039;t want to distract, would we?</p>]]></content>
			<author>
				<name><![CDATA[Jake Johnson]]></name>
				<uri>https://forum.modartt.com/profile.php?id=11</uri>
			</author>
			<updated>2009-12-19T15:58:41Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7937#p7937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7936#p7936"/>
			<content type="html"><![CDATA[<p>Okay, extract of Percy Whitlock&#039;s &quot;Dolcezza&quot; uploaded.&nbsp; Bear in mind this is additive synthesis.&nbsp; The noise components are intended to simulate the interaction between the different frequencies of the natural and forced harmonics.&nbsp; It is very rough and in places the noise is completely overdone as I was trying to see what the limits were (not very high!) for proper looping.&nbsp; Some notes in the last few chords, you&#039;ll hear the tremulous effect which is a high level of natural harmonics interacting with basically a similar output level of the forced lower partials.&nbsp; I think I only properly sorted out a couple of notes in the lower octaves, the rest being mostly inter and extrapolated which only works to a point.&nbsp; </p><p>The breath noise is bands of oscillating sine waves in groups, say partials 20-30 and a higher band of partials 50-80.&nbsp; These meander around the spot frequencies in a semi-random fashion and the end result was designed to sound like air-sheet interaction.&nbsp; Obviously in a pipe of this type, there is no excitation above about the 8th partial but this noise is vital for the &quot;believability factor&quot; and missing entirely from conventional additive synthesis, or in later incarnations of Bradford/Musicom, added in by using sampled noise.</p><p>There has *got* to be a better way of doing this than guesstimating/doing it by ear with additive synthesis though.</p>]]></content>
			<author>
				<name><![CDATA[NeilCraig]]></name>
				<uri>https://forum.modartt.com/profile.php?id=837</uri>
			</author>
			<updated>2009-12-19T15:45:16Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7936#p7936</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7935#p7935"/>
			<content type="html"><![CDATA[<p>Gents, I may know about organs and know a Willis from a Schnitger, but my maths skills are a big fat zero. It is incredibly frustrating knowing what I want to do, or have a piece of software do, but not be able to do it.&nbsp; </p><p>I&#039;ll try to find and upload a short doodle I did with a very rough-and-ready organ flute which is completely synthetic; no samples or analysis of samples were used to make it, but to clarify, what you&#039;ll hear *is* in sample form, replayed through Hauptwerk.&nbsp; Hopefully at least someone would find it &quot;realistic.&quot;&nbsp; </p><p>The biggest challenge (other than the developer giving up and abandoning the project) with creating sounds so vivid and &quot;raw&quot; is getting even reasonable loops.&nbsp; This is why I&#039;m convinced that working real-time is the way forward.</p>]]></content>
			<author>
				<name><![CDATA[NeilCraig]]></name>
				<uri>https://forum.modartt.com/profile.php?id=837</uri>
			</author>
			<updated>2009-12-19T15:30:57Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7935#p7935</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7933#p7933"/>
			<content type="html"><![CDATA[<p>oh yes, +1!</p>]]></content>
			<author>
				<name><![CDATA[Luc Henrion]]></name>
				<uri>https://forum.modartt.com/profile.php?id=6</uri>
			</author>
			<updated>2009-12-19T15:06:47Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7933#p7933</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: cymbalom]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=7932#p7932"/>
			<content type="html"><![CDATA[<p>Neil, please join Modartt and carry on with church organ modelling!</p><p><i class="far fa-grin-tongue-wink smiley"></i></p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2009-12-19T15:02:16Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=7932#p7932</id>
		</entry>
</feed>
