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		<title><![CDATA[Modartt user forum - How to make Pianoteq sound just like playing a physical piano?]]></title>
		<link>https://forum.modartt.com/viewtopic.php?id=3423</link>
		<description><![CDATA[The most recent posts in How to make Pianoteq sound just like playing a physical piano?.]]></description>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950812#p950812</link>
			<description><![CDATA[<p>Interesting what dklein said about the Grotrian Player preset. I have always found this one uncomfortably close. Looking at the mic settings, I can see why - does anyone actually play the piano with their chin resting on the music stand??? So I moved the mics back a little bit, to simulate a more realistic playing position. To my ears and with my equipment at least, it sounds more natural. (Jake - you can move the mics and alter their settings in Standard as well as Pro).</p>]]></description>
			<author><![CDATA[null@example.com (dazric)]]></author>
			<pubDate>Sat, 30 Sep 2017 11:30:06 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950812#p950812</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950809#p950809</link>
			<description><![CDATA[<p>Thanks.&nbsp; Something to try your, especially when I get my hardware MIDI Solutions velocity convertor installed, which will give me an external hardware based keyboard velocity curve editor, which will eliminate two software utilities running behind Pianoteq, while still allowing me to use the creative velocity curve given to presets, applying them on top of my keyboard correction.&nbsp; Then I can add external reverb software anf not feel as guilty.</p>]]></description>
			<author><![CDATA[null@example.com (dklein)]]></author>
			<pubDate>Sat, 30 Sep 2017 10:13:47 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950809#p950809</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950801#p950801</link>
			<description><![CDATA[<div class="quotebox"><cite>dklein wrote:</cite><blockquote><p>Thanks.&nbsp; Great ideas.&nbsp; I have done much of this, but not done much with reverb (though I love the convolution reverb file that sounds like a piano&#039;s wood case reverb.&nbsp; Here on my cellphone, I forgot the name - and I wish we could add two reverbs: one for the case, and one for the room).</p></blockquote></div><p>Do try out the free MuVerb. The interface looks stripped down, but it&#039;s a serious vst effect from the people who make Mulab. </p><p>I would imagine that the last thing you want to hear about right now is still more software to add to the effects chain, but there are some vst reverbs that allow you to use two wave files and control the way that they intermingle. I have not tried them, but this one looks interesting, since it offers so much control over files and how they intermingle:&nbsp; <a href="https://www.liquidsonics.com/software/reverberate-2/">https://www.liquidsonics.com/software/reverberate-2/</a></p><p>I&#039;m not sure that two wave files are needed, but it&#039;s hard to avoid being curious about this new, to me, kind of reverb. (I&#039;m going to post a general question about it as a new thread. Perhaps we can learn more.)</p>]]></description>
			<author><![CDATA[null@example.com (Jake Johnson)]]></author>
			<pubDate>Sat, 30 Sep 2017 01:46:47 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950801#p950801</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950800#p950800</link>
			<description><![CDATA[<p>Thanks.&nbsp; Great ideas.&nbsp; I have done much of this, but not done much with reverb (though I love the convolution reverb file that sounds like a piano&#039;s wood case reverb.&nbsp; Here on my cellphone, I forgot the name - and I wish we could add two reverbs: one for the case, and one for the room).</p>]]></description>
			<author><![CDATA[null@example.com (dklein)]]></author>
			<pubDate>Sat, 30 Sep 2017 01:16:58 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950800#p950800</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950798#p950798</link>
			<description><![CDATA[<p>Usually, the default settings are fine for me. but here are some additional things to try:</p><p>1. Experiment by trying different presets, of course. You may find a given preset that works better than others. A preset intended to sound like a relatively distant classical piano, after all, just won&#039;t sound close to you as you sit at the keyboard. </p><p>2. If you have the pro version, find a preset that comes closest to what you want, and then move the mics around, imagining that each mic is one of your monitors\speakers. Do try swapping out those mics.</p><p>3. Again, if you have the pro version, on the Mics page, try right-clicking on the image of the mic above the grid and turn OFF the Proximity Effect Compensation. But be aware that each mic will of course then will up more bass freqs.</p><p>4. Experiment with the reverb. Note that you can change the pre-delay and the degree to which late or early reflections are emphasized. You can do a lot with these two settings. (And try out the two Piano Room presets, which are listed near the botton of the presets list for the Reverb.)</p><p>5. Try using a wave file for a convolved reverb instead of the default reverb. There is much that can be done here. Many wave files for rooms and some for piano soundboards can be found. Be prepared to have some fun, here, as well as to get both good and bad results.&nbsp; </p><p>6. Something I&#039;ve only recently found: In the VST version, turn off the internal PT reverb and try a third-party reverb that allows you to set separate pre-delays on each channel. The free MuVerb may be of interest. This may (MAY) help to create a sound that you like. Setting separate predelays, if done with some care and by ear, can imply to the ear that the one wall is slightly closer to the piano or at least the player, than another. If the predelays are set too differently, the effect is too noticeable, and if the predelays are set too close, you won&#039;t hear any change in the sound at all. But there&#039;s a sweet range, to my ears, in which the freqs overlap as they arrive at different times. This can occur with a small predelay on one channel and with the other predelay set to about double the time or less. Again, this is only valid if the initial predelay is set so that the predelay is not noticeable as a pause. (One of the effects of these settings, to me, is that there is a slight &quot;thickening&quot; of each note, since the freqs are arriving at the ears at very slightly different times, but still overlap and mingle. This may be what we are accustomed to when sitting at a piano in a real room, where the piano is not centered. and often we are not sitting dead center at the piano. I, at least, find that these separate delays creates a variation in the impression of the piano. I don&#039;t know if I can accurately say that it is better or more realistic than the default reverb. Thre&#039;s always subjectivity at play.)</p>]]></description>
			<author><![CDATA[null@example.com (Jake Johnson)]]></author>
			<pubDate>Fri, 29 Sep 2017 22:23:41 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950798#p950798</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950796#p950796</link>
			<description><![CDATA[<p>One thing that I have not understood about stereo imaging is why some tones or collections of tones image better than others.&nbsp; Our outer ears help place sounds vertically in space, as well as in front or behind us (the discriminations that left-right timing differences don&#039;t allow).&nbsp; Pure tones don&#039;t image, but even some of the instruments in Pianoteq, such as the Grotrian, even with the real speakers and the virtual microphones in front of the plane of the pianist, do not image realistically.&nbsp; &nbsp; Instead, it&#039;s as if some of the the sound is from all around you, as if you are bathing in sound (and this is on the Player preaet).&nbsp; Other Pianoteq&nbsp; pianos don&#039;t do this, while some do.</p><p>Does anyone understand why this is?</p>]]></description>
			<author><![CDATA[null@example.com (dklein)]]></author>
			<pubDate>Fri, 29 Sep 2017 18:03:35 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950796#p950796</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=950788#p950788</link>
			<description><![CDATA[<p>I&#039;m working on this for only the moments on I want to sit and made a composition, so this is not intend to use on record</p><p><a href="https://www.dropbox.com/s/guuxf68fnrb4hbt/microbians%20004.fxp?dl=0">https://www.dropbox.com/s/guuxf68fnrb4h...4.fxp?dl=0</a></p><p>+ I use an app (BOOM 3D) that expand the audio in 3D, so de FX is better on the sense of et the impression you are sitting on the front of the piano</p>]]></description>
			<author><![CDATA[null@example.com (microbians)]]></author>
			<pubDate>Fri, 29 Sep 2017 14:08:21 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=950788#p950788</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=941212#p941212</link>
			<description><![CDATA[<p>I recently purchased the Bluthner and out-of-the-box to my ears it sounds a lot more like an acoustic instrument than any of the D4 or K2 presets. They all sound pretty good one note at a time, but when playing big chords or pedalling a lot, the Bluthner seems to have a clarity the D4 an K2 lack. (My room acoustics is very poor, so that will have a lot to do with it. It&#039;s a near-perfect 3m x 3m x 3m cube. Moving soon, so I&#039;m putting up with it till then. Perhaps the Bluthner is more forgiving of bad acoustics for some reason.)</p><p>The only thing I dislike about the Bluthner presets is the excessive key-off noise. For single notes it&#039;s okay but for chords (e.g., Chopin Prelude Op.28 No.4 left hand) it&#039;s way too much. Not an issue in Pianoteq Std or Pro, because you can just turn it down; I&#039;m not sure about the Stage version but I think it&#039;s adjustable there too under Action. In any case I recommend you try the Bluthner presets in demo mode.</p><p>However, if you find the D4 sounding great when listening to it on a recording away from the keyboard, then keyboard and speaker placement will be the main issue. For example, if you have your keyboard and speakers set up against a wall, it&#039;s going to be very difficult to get a good sound. Ideally you need some space between the speakers and the walls of the room, and even more space between your keyboard (i.e., your ears) and both the speakers and the walls. If that is not feasible, then well placed acoustic insulation on the walls could help (acoustically absorbent material that reduces reflections).</p>]]></description>
			<author><![CDATA[null@example.com (SteveLy)]]></author>
			<pubDate>Fri, 22 Jan 2016 17:08:18 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=941212#p941212</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=941209#p941209</link>
			<description><![CDATA[<div class="quotebox"><cite>dklein wrote:</cite><blockquote><p>Put your monitor speakers below you, and point them upwards at the ceiling.&nbsp; </p><p>I have done that with one to either side of my keyboard (an 1885 Steinway F upright piano with a QRS Sensor Rail) and have now added an additional one behind the piano, splitting the right channel (I would have added both right and left behind the piano, but one of my two smaller speakers is not working currently).&nbsp; </p><p>With that setup, and a little playing with volumes, microphone placement, and&nbsp; setting the stereo width at 0.35, I can hardly tell real vs. pianoteq+mute rail.&nbsp; Ok, so I can, but Pianoteq+mute rail is REALLY good with this set-up.</p><p>David</p><p>Sarasota, FL</p></blockquote></div><p>I like the IDEA of this, at least in theory.<br />With what I have and where I have it - I can&#039;t do it.<br />(and in any case my priority is more toward improving my playing than improving the illusion that I have a physical piano).</p><p>I think it gives the room the opportunity to respond as it would respond to a (physical) grand piano, which project MOSTLY vertically (and somewhat horizontally via the lid).</p><p>Most of the sound we get when playing comes to us VERY indirectly, this probably imitates that indirectness quite well.</p>]]></description>
			<author><![CDATA[null@example.com (aandrmusic)]]></author>
			<pubDate>Fri, 22 Jan 2016 12:59:22 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=941209#p941209</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=941197#p941197</link>
			<description><![CDATA[<p>Put your monitor speakers below you, and point them upwards at the ceiling.&nbsp; </p><p>I have done that with one to either side of my keyboard (an 1885 Steinway F upright piano with a QRS Sensor Rail) and have now added an additional one behind the piano, splitting the right channel (I would have added both right and left behind the piano, but one of my two smaller speakers is not working currently).&nbsp; </p><p>With that setup, and a little playing with volumes, microphone placement, and&nbsp; setting the stereo width at 0.35, I can hardly tell real vs. pianoteq+mute rail.&nbsp; Ok, so I can, but Pianoteq+mute rail is REALLY good with this set-up.</p><p>David</p><p>Sarasota, FL</p>]]></description>
			<author><![CDATA[null@example.com (dklein)]]></author>
			<pubDate>Mon, 18 Jan 2016 00:14:15 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=941197#p941197</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=933266#p933266</link>
			<description><![CDATA[<p>regarding multi-channel:&nbsp; The Pianoteq presets will show parameter values for five microphones and if they are all five turned on,&nbsp; their relative locations will also be shown.&nbsp; The values are in the horizontal rows for output 1 and output 2 of the matrix diagram.&nbsp; I have an aging M-Audio firewire 410.&nbsp; The parameter values for the microphones can also be entered into the horizontal rows for outputs 3, 4, and 5.&nbsp; I use five inexpensive class D amplifiers and average quality speakers to keep the signals totally separate from microphones right thru to the speakers.&nbsp; This improves the sense of presence.&nbsp; The number of microphones is not so important as is keeping the audio signals separated. Of course listening with headphones is a different matter and with that in mind, the Pianoteq team have done an outstanding job of placing microphones and mixing them into two channels - outputs 1 and 2 respectively.</p><p>Lanny</p>]]></description>
			<author><![CDATA[null@example.com (LTECpiano)]]></author>
			<pubDate>Mon, 07 Jul 2014 12:16:44 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=933266#p933266</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=933262#p933262</link>
			<description><![CDATA[<div class="quotebox"><cite>bryhoyt wrote:</cite><blockquote><p>Kalessin, regarding your comments about wooden transducers etc.: That makes sense in theory. But doesn&#039;t Pianoteq model all the piano sounding-board and other physical aspects of the piano with such realism that that side of things is more than adequately covered?</p></blockquote></div><p>Yes, and no. It&#039;s two different things. <i class="far fa-smile smiley"></i></p><p>Pianoteq models a piano more or less completely. That is you can think of it as e.g. a virtual Steinway Model D sitting in a perfect studio with absolutely neutral acoustics and no noise floor, and an arbritrary number of 1-5 microphones that can be freely positioned. On this side of course the resonator behaviour of the piano is modelled quite well, so well in fact that you can get all the problems &#039;real&#039; sound technicians face when they position the microphones (e.g., sound wave minima and maxima at different positions).</p><p>This does not, however, change the fact that the only device creating sound waves in your room is a pair of speakers, which are (from a physics point of view) much closer to point sources than the actually rather huge active area of a piano. A concert grand has a resonator surface of 30-40 (or even more) square feet; your two speakers have about 2 between them.</p><p>So what Pianoteq actually does is simulate a <em>recording</em> situation. Recording a piano with carefully chosen microphone positions and playback over speakers can result in a somewhat realistic &#039;illusion&#039;, but I fear it can never be quite complete, much like a console game will never be real life, regardless how detailed the graphics are and whether you even use a 3D monitor. You will always need a certain amount of acoustic &#039;suspension of disbelief&#039;. <i class="far fa-smile-wink smiley"></i></p><div class="quotebox"><blockquote><p>I was also thinking that a *good* studio monitor setup, positioned correctly (~1m equilateral triangle, somewhat away from the wall, in my case), so long as I&#039;m in the &quot;sweet spot&quot;, should be able to reproduce identical sound to any number of speakers, so long as I don&#039;t move my head (which I avoid doing, in my experimenting). And since I still get the &quot;electronic&quot; sound, I&#039;ve deduced that the problem is not with having too few speakers or extra physical &quot;crutches&quot;. I guess the room acoustics possibly put the lie to that idea, but am I roughly correct here?</p></blockquote></div><p>The problem with room acoustics is that they are never absent, at least if you don&#039;t actively insulate the walls. Sound waves propagate in all directions, and some will be reflected from the walls and travel back to you from there. That is, your ears will always hear a mixture of &#039;direct&#039; speaker output and &#039;indirect&#039; speaker output. The near-field speaker approximation is more or less the (actually rather unrealistic) hope that if you sit in front of the speakers &#039;just so&#039;, you will mainly hear the direct speaker output and don&#039;t have to worry about room acoustics.</p><p>And yet, this is most often still untrue. For example, longer wave lengths tend to be reflected more efficiently. This means that a wall behind the speakers will often seemingly amplify the lower frequency response. Hard surfaces in the room can mean that high frequencies are bouncing around, meaning you might also have an unwanted peak there.</p><p>Apart from that, no-one does ever &#039;not move&#039; their head. We always move our head ever so slightly, it is how directional hearing works to a large degree: we register small phase differences when moving our head (which is not really even a conscious thing), and our brain calculates probable sound source positions from that. A complete illusion would require using headphones and tracking all head movements, permanently calculating the correct sound input. This is theoretically and even technically possible of course, but very, very difficult to get right. <i class="far fa-smile smiley"></i></p><div class="quotebox"><blockquote><p>I don&#039;t believe in black-magic &quot;some people just like the &#039;natural&#039; sound of wood better&quot; or similar objections: sound is sound, and all of this can be measured and reproduced -- I believe our technology is capable of doing so. It&#039;s just a case of knowing what the sound is that I&#039;m missing or looking for, and being able to know what I need to do to achieve it.</p></blockquote></div><p>In your case, I still believe that the problem is either too much or too little room acoustics. As I mentioned above, virtually no room is acoustically neutral. This also means that most humans find acoustically insulated rooms highly unnatural and often even uncomfortable. This is why music recordings on occasion implement deliberate frequency distortions: they are pleasant to the listener because they appear more natural. Usually this means that lower frequencies (below 500Hz) and moderately high frequencies (above 2kHz) are a bit amplified; many hifi speakers and headphones do this as well.</p><p>So, in your case the near-field approximation might also actually hold &#039;too well&#039;: you might just hear sound that is &#039;too dry&#039;. Which means that it is missing all those subtle distortions that make it appear more natural. You will never be able to make it appear like a 3m grand piano behemoth is sitting in front of you, but increasing reverb, maybe adding a delay filter and possibly even pushing low and/or high frequencies in the equalizer might &#039;help&#039;. I&#039;m sorry that I cannot give you a more concrete answer than that. <i class="far fa-frown smiley"></i></p>]]></description>
			<author><![CDATA[null@example.com (kalessin)]]></author>
			<pubDate>Mon, 07 Jul 2014 09:39:08 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=933262#p933262</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=933259#p933259</link>
			<description><![CDATA[<div class="quotebox"><cite>rjpianist wrote:</cite><blockquote><p>I think so? Anyone know for sure?</p></blockquote></div><p>Yes, you can. Demo version only has two limitations, 1) 20 minute time limit, 2) numerous silent black keys.</p>]]></description>
			<author><![CDATA[null@example.com (beakybird)]]></author>
			<pubDate>Mon, 07 Jul 2014 00:18:47 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=933259#p933259</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=933258#p933258</link>
			<description><![CDATA[<div class="quotebox"><cite>bryhoyt wrote:</cite><blockquote><p>rjpianist and njaremko, thanks for the FXPs. Do you know if it&#039;s possible to try them in the Demo version to hear the effect of your adjustments?</p></blockquote></div><p>I think so? Anyone know for sure?</p>]]></description>
			<author><![CDATA[null@example.com (rjpianist)]]></author>
			<pubDate>Sun, 06 Jul 2014 21:57:43 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=933258#p933258</guid>
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			<title><![CDATA[Re: How to make Pianoteq sound just like playing a physical piano?]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=933256#p933256</link>
			<description><![CDATA[<p>rjpianist and njaremko, thanks for the FXPs. Do you know if it&#039;s possible to try them in the Demo version to hear the effect of your adjustments?</p>]]></description>
			<author><![CDATA[null@example.com (bryhoyt)]]></author>
			<pubDate>Sun, 06 Jul 2014 20:02:20 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=933256#p933256</guid>
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