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	<title type="html"><![CDATA[Modartt user forum - Pianoteq on iPad ?]]></title>
	<link rel="self" href="https://forum.modartt.com/extern.php?action=feed&amp;tid=2151&amp;type=atom"/>
	<updated>2014-10-04T15:33:49Z</updated>
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	<id>https://forum.modartt.com/viewtopic.php?id=2151</id>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934824#p934824"/>
			<content type="html"><![CDATA[<p>For anyone who is also following the &quot;Pianoteq on a Chromebook&quot; thread, there should be no doubt that an iPad or high end Android tablet should be able to run Pianoteq just fine.</p><p>The way I would use it is Pianoteq in the background and a sheetmusic or chord chart app like OnSong in the background.</p><p>I am already doing this with the 1.7GB CMP Grand and it sounds great.&nbsp; I would just far prefer the Pianoteq models.</p>]]></content>
			<author>
				<name><![CDATA[LKingston]]></name>
				<uri>https://forum.modartt.com/profile.php?id=4156</uri>
			</author>
			<updated>2014-10-04T15:33:49Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934824#p934824</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934800#p934800"/>
			<content type="html"><![CDATA[<p>OK, but I find it really hard to believe that there are that many dealers willing to chase 10-12% margins.&nbsp; Even 20% would raise my eyebrows for a specialty item like this.</p><p>I was looking at the registered user list in the forum.&nbsp; There are less than 2500 users registered over a 7 year period.&nbsp; I wonder how that number correlates to number of units sold.</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-10-02T16:46:08Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934800#p934800</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934798#p934798"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>dbudde wrote:</cite><blockquote><p>Opinion or do you have some data that would back this up?</p></blockquote></div><p>This is a matter of opinion, of course. But from what I heard from dealers over the years suggests that they make in general at most about 10-12% on items like this.</p><p>Which is very consistent with the fact that even the largest mail-order retailers in Europe (e.g. Thomann) sell Pianoteq Standard for about 96% of the price Modartt charge themselves. There is simply not much room for discounts. If I would have to take a very wild guess, it would be that the dealers have to pay about 190 Euros for the standard licence, <em>maybe</em> slightly less. If Thomann sells it for 238 Euros, they would make about 10 bucks per copy. Would they charge the suggested retail price, they would make about 19 Euros, or 10%. Yes, this is just my personal estimate, but I would be very surprised were the margins that much bigger.</p><p>In the iOS world, to keep the 249 Euro retail price point, Modartt would effectively have to sell for about 146 Euros per copy, since (e.g. considering German sales tax) 249 Euros equals 209 Euros before tax, from which Apple takes about 63 Euros (or 30 percent) as far as I know. Maybe I&#039;m mistaken, I would be happy to be corrected here. So selling through retail means they take a hit of about 9-10% per copy, which is a reasonable gamble against the larger audience they reach this way. Through the Apple store we are talking about close to 30% less revenue per copy, which means they would have to sell huge numbers of copies for this to be profitable.</p>]]></content>
			<author>
				<name><![CDATA[kalessin]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3808</uri>
			</author>
			<updated>2014-10-02T16:09:51Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934798#p934798</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934793#p934793"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mossy wrote:</cite><blockquote><p>Huh?&nbsp; I bought directly from Modartt -- what&#039;s the point of buying from a distributor when you then have to go to the Modartt website to register &amp; get your unlock codes?</p></blockquote></div><p>I think if you ask yourself the reciprocal question (i.e., why would virtually every reseller of musical instruments and software offer this product in their catalog?), then you&#039;ll have your answer.</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-10-01T19:25:04Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934793#p934793</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934792#p934792"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kalessin wrote:</cite><blockquote><p>...they almost certainly do not keep a revenue share of 30% either.</p></blockquote></div><p>Opinion or do you have some data that would back this up?</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-10-01T19:22:25Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934792#p934792</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934781#p934781"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>dbudde wrote:</cite><blockquote><div class="quotebox"><cite>EvilDragon wrote:</cite><blockquote><p>if a program depends very much on SSE2/AVX registers that a CPU offers (Intel/AMD), and the ARM CPU doesn&#039;t have those registers...</p></blockquote></div><p>According to the A7 Wikipedia page, the A7 (and by implication the A8) has 32 128-bit registers for the ARM floating point/NEON instructions.&nbsp; The NEON instructions are the ARM SIMD instructions.</p><p><a href="http://en.wikipedia.org/wiki/Apple_A7">http://en.wikipedia.org/wiki/Apple_A7</a></p><p>For a description of the ARM NEON SIMD engine, see:</p><p><a href="http://www.arm.com/products/processors/technologies/neon.php">http://www.arm.com/products/processors/...s/neon.php</a></p><p><a href="http://www.arm.com/products/processors/technologies/dsp-simd.php">http://www.arm.com/products/processors/...p-simd.php</a></p></blockquote></div><br /><p>So that would still mean a decent amount of rewriting happening, no?</p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2014-10-01T07:29:42Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934781#p934781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934777#p934777"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>dbudde wrote:</cite><blockquote><p>I am trying to understand why an iOS version of the product would require a higher price.&nbsp; Modartt has deals with other distributors.&nbsp; They don&#039;t require a higher price from them.&nbsp; Those distributors aren&#039;t selling these products for free.</p></blockquote></div><p>Huh?&nbsp; I bought directly from Modartt -- what&#039;s the point of buying from a distributor when you then have to go to the Modartt website to register &amp; get your unlock codes?&nbsp; Since these distributors don&#039;t actually stock the Modartt software, I doubt they charge the same 30% of total price that Apple does.</p>]]></content>
			<author>
				<name><![CDATA[Mossy]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3856</uri>
			</author>
			<updated>2014-10-01T06:12:05Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934777#p934777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934776#p934776"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>dbudde wrote:</cite><blockquote><p>I am trying to understand why an iOS version of the product would require a higher price.&nbsp; Modartt has deals with other distributors.&nbsp; They don&#039;t require a higher price from them.&nbsp; Those distributors aren&#039;t selling these products for free.</p></blockquote></div><p>Yes. But they almost certainly do not keep a revenue share of 30% either (plus taxes). Either way, the main problem as you have already noted is the relation of expected revenue to needed investment, and that is something we can only speculate about. I have my doubts, you apparently haven&#039;t. But revenue on mobile devices is not all it&#039;s cracked up to be if you listen to anyone actually selling software on those platforms. And the death of the personal computer has been prophesied many times already, and yet... e.g. Apple still makes and sells Macs.</p><div class="quotebox"><blockquote><p>As for whether there is enough market demand to provide a decent ROI for the development cost, that is something Modartt will need to determine. An iOS version certainly would provide more potential customers than say Linux, right?&nbsp; I mean come on...</p></blockquote></div><p>As a developer myself, I know a thing or two about cross-platform development. If Modartt know what they are doing, and I suppose they do, and assuming a codebase of at least a few hundred thousand lines of code for Pianoteq (more likely much more)... if they use proper design and cross-platform libraries, the Windows, Mac and Linux versions share probably about 99% of their codebase, meaning a difference of a few thousand lines for the low-level stuff. So maintaining those three ports does not mean much more work than maintaining only one.</p><p>In the iOS case, were this one percent even to rise to maybe 5 percent, this would mean that the iOS port is more work to maintain than the other three <em>combined</em>. And I guess we would be talking of 10, maybe 20 or even 30 percent of code that has to be ported and maintained specifically for iOS and the ARM architecture. If it even works. As I said before, the A8 is only powerful enough if you manage to completely use its potential... and as EvilDragon correctly points out, there&#039;s only so much to gain by parallel processing in solving this particular problem.</p>]]></content>
			<author>
				<name><![CDATA[kalessin]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3808</uri>
			</author>
			<updated>2014-10-01T06:03:23Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934776#p934776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934775#p934775"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>EvilDragon wrote:</cite><blockquote><p>if a program depends very much on SSE2/AVX registers that a CPU offers (Intel/AMD), and the ARM CPU doesn&#039;t have those registers...</p></blockquote></div><p>According to the A7 Wikipedia page, the A7 (and by implication the A8) has 32 128-bit registers for the ARM floating point/NEON instructions.&nbsp; The NEON instructions are the ARM SIMD instructions.</p><p><a href="http://en.wikipedia.org/wiki/Apple_A7">http://en.wikipedia.org/wiki/Apple_A7</a></p><p>For a description of the ARM NEON SIMD engine, see:</p><p><a href="http://www.arm.com/products/processors/technologies/neon.php">http://www.arm.com/products/processors/...s/neon.php</a></p><p><a href="http://www.arm.com/products/processors/technologies/dsp-simd.php">http://www.arm.com/products/processors/...p-simd.php</a></p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-09-30T23:33:11Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934775#p934775</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934768#p934768"/>
			<content type="html"><![CDATA[<p>You may disagree, but polyphony does not equal parallel processing in case of a physical model, so you are wrong on this account.</p><p>Not to go into too much detail, but I am studying computer science and have a particular interest in DSP, so I have informed myself about GPGPU quite extensively. It is not a good solution for realtime playable instrument, period. Otherwise we would have already seen some actual plugin synthesizers utilizing GPGPU by now - the technology itself has been available for quite a while now. But, nope, didn&#039;t happen. Why? Because latency issues make it unplayable in realtime. Case closed.</p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2014-09-30T19:25:54Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934768#p934768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934766#p934766"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>EvilDragon wrote:</cite><blockquote><p>GPUs aren&#039;t really THAT good at serial processing (which audio is in 99.99% of cases all about). They are made for parallel processing</p></blockquote></div><p>Polyphony certainly provides a source for needed parallel processing.&nbsp; So I respectfully disagree that such an approach would not benefit audio apps like Pianoteq.</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-09-30T19:20:22Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934766#p934766</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934762#p934762"/>
			<content type="html"><![CDATA[<p>GPUs aren&#039;t really THAT good at serial processing (which audio is in 99.99% of cases all about). They are made for parallel processing, which is great for graphics and some other calculations on many vectors at once. Audio is processed in blocks. So, even though there is a lot of power in those GPUs, the critical thing that makes them not so usable for audio purposes is the latency. It&#039;s ok for FFT stuff like convolution (which can benefit from parallel processing a lot), but not really for calculating a complex physical model in <strong>realtime</strong> (meaning as little latency as possible, and currently there&#039;s too much latency with GPGPU as far as audio is concerned).</p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2014-09-30T19:02:19Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934762#p934762</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934759#p934759"/>
			<content type="html"><![CDATA[<p>Understood.&nbsp; And I don&#039;t know the answer either.&nbsp; But it seems to me that if they aren&#039;t doing something that uses Open CL or whatever so they can take advantage of what would otherwise be idle GPUs then that alone would be reason enough to start a port.</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-09-30T18:26:58Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934759#p934759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934758#p934758"/>
			<content type="html"><![CDATA[<p>Those reviews don&#039;t really answer my question.</p><p>Reason being - if a program depends very much on SSE2/AVX registers that a CPU offers (Intel/AMD), and the ARM CPU doesn&#039;t have those registers, it&#039;s definitely NOT the case of a simple port, because the whole DSP part would have to be recoded to account for the differences in the CPU architecture. Which is something I don&#039;t think Modartt would be willing to do, since it would mean maintaining two separate codebases.</p>]]></content>
			<author>
				<name><![CDATA[EvilDragon]]></name>
				<uri>https://forum.modartt.com/profile.php?id=618</uri>
			</author>
			<updated>2014-09-30T18:19:56Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934758#p934758</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pianoteq on iPad ?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=934756#p934756"/>
			<content type="html"><![CDATA[<p>Some reviews of the A7 hardware here as implemented in the iPhone 5S and the iPad Air:</p><p><a href="http://anandtech.com/show/7335/the-iphone-5s-review">http://anandtech.com/show/7335/the-iphone-5s-review</a><br /><a href="http://www.anandtech.com/show/7460/apple-ipad-air-review">http://www.anandtech.com/show/7460/appl...air-review</a></p><p>Draw your own conclusions.</p>]]></content>
			<author>
				<name><![CDATA[dbudde]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3866</uri>
			</author>
			<updated>2014-09-30T16:28:50Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=934756#p934756</id>
		</entry>
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