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		<title><![CDATA[Modartt user forum - Blower noise...]]></title>
		<link>https://forum.modartt.com/viewtopic.php?id=10988</link>
		<description><![CDATA[The most recent posts in Blower noise....]]></description>
		<lastBuildDate>Fri, 27 Oct 2023 08:47:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Blower noise...]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=993392#p993392</link>
			<description><![CDATA[<div class="quotebox"><cite>Pianoteqenthusiast wrote:</cite><blockquote><div class="quotebox"><cite>lewisalexander2020 wrote:</cite><blockquote><p>I thought I&#039;d put this out here because I&#039;ve worked with both digital and pure organs and miss the genuine beauty of the blower which of course is part of a breathing instrument&#039;s&nbsp; heart and character, seems missing in organteq.</p><p>I&#039;d like to put this suggestion forward and would love to hear thoughts from other users so that our amazing team of developers can consider this as a possibility.</p><p>Option in Options menu for global blower on / off, or to have the blower as part of any given preset.</p><p>With the above, include blower volume, character / movement, pitch, etc.</p><p>I place this suggestion / request here because I genuinely miss the sound of a blower in a church / cathedral setting, it&#039;s sad when you walk in to a church or cathedral to find a digital organ, turn it on and it&#039;s sterile / clinical, there isn&#039;t that warm hum from the blower turbine, 3 phase bus bar and loader, etc it&#039;s gone and what used to fill the air is no more. </p><p>To have a blower randomising tone which could be mixed in to the instrument&#039;s sound as an element would be my absolute and ultimate love, it would give organteq&nbsp; that final touch of realism that&#039;s missing. I love organteq 2 to bits, it&#039;s my game changer and reason for what I do now as an organ console designer for midi consoles, about to live my dream at last.</p><p>if anyone else thinks like this or has thoughts on this, I&#039;d love to hear from you.</p><p>all the best.</p><p>lew</p></blockquote></div><br /><p>I completely agree. Would be wonderful with all this you mention blower volume, character / movement, pitch, etc<br />I’m sure Roman can do it. Waiting for next small update&nbsp; <i class="far fa-smile smiley"></i><br />Thank you so much lew</p><p>All the best,</p><p>Stig</p></blockquote></div><br /><p>Thank you so much for your kind words and support. I hope that Roman and the team have a look at this and maybe try a few things out. it would really be worth it and give that extra dimension to playing. that&#039;s what&#039;s missing from today&#039;s digital organs.</p><p>lew</p>]]></description>
			<author><![CDATA[null@example.com (lewisalexander2020)]]></author>
			<pubDate>Fri, 27 Oct 2023 08:47:04 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=993392#p993392</guid>
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		<item>
			<title><![CDATA[Re: Blower noise...]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=993376#p993376</link>
			<description><![CDATA[<div class="quotebox"><cite>lewisalexander2020 wrote:</cite><blockquote><p>I thought I&#039;d put this out here because I&#039;ve worked with both digital and pure organs and miss the genuine beauty of the blower which of course is part of a breathing instrument&#039;s&nbsp; heart and character, seems missing in organteq.</p><p>I&#039;d like to put this suggestion forward and would love to hear thoughts from other users so that our amazing team of developers can consider this as a possibility.</p><p>Option in Options menu for global blower on / off, or to have the blower as part of any given preset.</p><p>With the above, include blower volume, character / movement, pitch, etc.</p><p>I place this suggestion / request here because I genuinely miss the sound of a blower in a church / cathedral setting, it&#039;s sad when you walk in to a church or cathedral to find a digital organ, turn it on and it&#039;s sterile / clinical, there isn&#039;t that warm hum from the blower turbine, 3 phase bus bar and loader, etc it&#039;s gone and what used to fill the air is no more. </p><p>To have a blower randomising tone which could be mixed in to the instrument&#039;s sound as an element would be my absolute and ultimate love, it would give organteq&nbsp; that final touch of realism that&#039;s missing. I love organteq 2 to bits, it&#039;s my game changer and reason for what I do now as an organ console designer for midi consoles, about to live my dream at last.</p><p>if anyone else thinks like this or has thoughts on this, I&#039;d love to hear from you.</p><p>all the best.</p><p>lew</p></blockquote></div><br /><p>I completely agree. Would be wonderful with all this you mention blower volume, character / movement, pitch, etc<br />I’m sure Roman can do it. Waiting for next small update&nbsp; <i class="far fa-smile smiley"></i><br />Thank you so much lew</p><p>All the best,</p><p>Stig</p>]]></description>
			<author><![CDATA[null@example.com (Pianoteqenthusiast)]]></author>
			<pubDate>Thu, 26 Oct 2023 19:10:56 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=993376#p993376</guid>
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			<title><![CDATA[Blower noise...]]></title>
			<link>https://forum.modartt.com/viewtopic.php?pid=993373#p993373</link>
			<description><![CDATA[<p>I thought I&#039;d put this out here because I&#039;ve worked with both digital and pure organs and miss the genuine beauty of the blower which of course is part of a breathing instrument&#039;s&nbsp; heart and character, seems missing in organteq.</p><p>I&#039;d like to put this suggestion forward and would love to hear thoughts from other users so that our amazing team of developers can consider this as a possibility.</p><p>Option in Options menu for global blower on / off, or to have the blower as part of any given preset.</p><p>With the above, include blower volume, character / movement, pitch, etc.</p><p>I place this suggestion / request here because I genuinely miss the sound of a blower in a church / cathedral setting, it&#039;s sad when you walk in to a church or cathedral to find a digital organ, turn it on and it&#039;s sterile / clinical, there isn&#039;t that warm hum from the blower turbine, 3 phase bus bar and loader, etc it&#039;s gone and what used to fill the air is no more. </p><p>To have a blower randomising tone which could be mixed in to the instrument&#039;s sound as an element would be my absolute and ultimate love, it would give organteq&nbsp; that final touch of realism that&#039;s missing. I love organteq 2 to bits, it&#039;s my game changer and reason for what I do now as an organ console designer for midi consoles, about to live my dream at last.</p><p>if anyone else thinks like this or has thoughts on this, I&#039;d love to hear from you.</p><p>all the best.</p><p>lew</p>]]></description>
			<author><![CDATA[null@example.com (lewisalexander2020)]]></author>
			<pubDate>Thu, 26 Oct 2023 13:51:52 +0000</pubDate>
			<guid>https://forum.modartt.com/viewtopic.php?pid=993373#p993373</guid>
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