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	<title type="html"><![CDATA[Modartt user forum - Morphing "Note Effects" parameters (attack)?]]></title>
	<link rel="self" href="https://forum.modartt.com/extern.php?action=feed&amp;tid=10273&amp;type=atom"/>
	<updated>2023-02-19T01:28:00Z</updated>
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	<id>https://forum.modartt.com/viewtopic.php?id=10273</id>
		<entry>
			<title type="html"><![CDATA[Re: Morphing "Note Effects" parameters (attack)?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=988332#p988332"/>
			<content type="html"><![CDATA[<p>Wonderful - this blue &#039;Freeze&#039; button inside the Morph pane is very easy to use with pre-selected obvious things. </p><p>Not sure when it was introduced - but I missed this (or had forgotten). </p><p>Thank you xinaes! - this furnishes a quite substantial benefit to morphing. </p><p>For some details (like this unfrozen control) I can&#039;t yet get a fix on though..&nbsp; </p><p>The morph process seems still, to be very touchy near 50/50 balances (probably understandable given the unfrozen element).. </p><p>just less than 1% and the morph is either nearly completely &#039;with or without&#039; pleasing mid-points between the hammered piano and the &#039;bowed&#039; one. For example, one piano with hammers normal, one with long note edit envelope. At 50/50 mix (even with 2x smoothing, which uses 2 instances of Pianoteq&#039;s engine), I will hear the hammered piano very clearly and find the bowed one pretty un-obvious in the mix. But, even adjusting the hammered piano down by 1/2 a percent, suddenly the entire sound is lacking hammers. </p><p>That&#039;s why I never really thought to use this in morphing - it seems just a little improved and I hope it&#039;s possible for more widened variants to become possible with the FX and other things (which are I thought all just frozen but not un-freezable). </p><p>Although I still pref Layers over Morph due to that kind of less incremental certainty - it&#039;s a great thing to learn today - again thanks!!</p>]]></content>
			<author>
				<name><![CDATA[Qexl]]></name>
				<uri>https://forum.modartt.com/profile.php?id=4633</uri>
			</author>
			<updated>2023-02-19T01:28:00Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=988332#p988332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Morphing "Note Effects" parameters (attack)?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=988327#p988327"/>
			<content type="html"><![CDATA[<p>Actually, it appears that the parameters are frozen by default (along with other &quot;Effects&quot; parameters), but they can be unfrozen. I now have a default morphing freeze preset which is similar to the factory &quot;FX &amp; Output&quot;, but with &quot;NoteFX&quot; deselected.</p>]]></content>
			<author>
				<name><![CDATA[xinaes]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3716</uri>
			</author>
			<updated>2023-02-18T12:28:21Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=988327#p988327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Morphing "Note Effects" parameters (attack)?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=988324#p988324"/>
			<content type="html"><![CDATA[<p>Don&#039;t think you&#039;re doing anything wrong there. </p><p>When morphing, &#039;Note Effects&#039; this feature does seem to only work on final output stage, rather than per piano preset. (The button is in the same pane as for example &#039;Equalizer&#039; which does work on a per piano basis - so perhaps this does have a plan attached to become per piano too - I guess as it&#039;s a relatively new feature set it may have more features yet to come.)</p><p>I do really like the idea of making Note Effects work per piano when morphing. The more I think about it, the more I&#039;d use Morphing because the mixing of attacks over 2 or more instruments is a high target value setting to me. (I tend to use Layers a lot more, for this and other things which Morph does well but differently).</p><p>Not sure if that&#039;s achievable in a really short timeline? but adding my +++++ vote for such a good idea xinaes.</p>]]></content>
			<author>
				<name><![CDATA[Qexl]]></name>
				<uri>https://forum.modartt.com/profile.php?id=4633</uri>
			</author>
			<updated>2023-02-18T01:26:12Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=988324#p988324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Morphing "Note Effects" parameters (attack)?]]></title>
			<link rel="alternate" href="https://forum.modartt.com/viewtopic.php?pid=988313#p988313"/>
			<content type="html"><![CDATA[<p>I just tried to make a morph between a slow-attack patch and a regular piano sound, but it appears that note effects &quot;attack envelope&quot; parameter is one of those that doesn&#039;t get included in the morph. It seems like something that could be morph-able, I&#039;m not entirely sure if there&#039;s something I&#039;m doing wrong.</p>]]></content>
			<author>
				<name><![CDATA[xinaes]]></name>
				<uri>https://forum.modartt.com/profile.php?id=3716</uri>
			</author>
			<updated>2023-02-17T11:54:13Z</updated>
			<id>https://forum.modartt.com/viewtopic.php?pid=988313#p988313</id>
		</entry>
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